T7D: SE
Moderator: wildweasel
- Apothem
- Posts: 113
- Joined: Fri Jul 08, 2005 14:19
T7D: SE
I have begun concept work on the revamping of my old weapons modification The 7th Dimension. I will be redoing all the weapons in decorate, and actually completely finish the mod this time around. When I first did this modification, I had to do it in Dehacked as the decorate weapons were not available at the time. If you wanna see what I'm working with, go to my website at:
http://apothem.theomniverse.com/wads
Lets hope I do this right
http://apothem.theomniverse.com/wads
Lets hope I do this right
- Soultaker
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- Location: Capping some zombies Gangsta Style.
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- wildweasel
- DRD Team Admin (Inactive)
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- Apothem
- Posts: 113
- Joined: Fri Jul 08, 2005 14:19
Please do! I'd like to get another opinion on it, as I'm looking for more things to fix/add.wildweasel wrote:Hmm, I was just about to write a review of the first one...
I'm also planning on getting my website updated and hosted here at the drd team website. So the sooner you post a review the better!
- Marty Kirra
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- Marty Kirra
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- Joined: Sat Jul 09, 2005 4:25
- wildweasel
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I actually pointed Apothem in the direction of this one myself - I believe it might have been in Grnade_x and Corupt_x as well as Necro_x (where I believe he took it from because it had shell-ejection animations on it). Shouldn't be that big of an issue though, I happen to like these graphics myself (and they're recolored, so it's a different impact altogether)Marty Kirra wrote:Yeah, I know some mods have it, I can't remember any right off the top. WildWeasel? Help here?
EDIT: I finished that edit Apothem, I'll post it here tommarrow.
- TheDarkArchon
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- Marty Kirra
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- Apothem
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- Joined: Fri Jul 08, 2005 14:19
The mod has been updated a little, I'm going to be using the base bex in order to update the entire mod. Some weapons will be scrapped and recoded, and some will just recieve minor modifications.
I've added shell ejection to all weapons that needed it (Shotguns, autoshotgun, pistols)
Still working on getting the melee weapon figured out.
I've added shell ejection to all weapons that needed it (Shotguns, autoshotgun, pistols)
Still working on getting the melee weapon figured out.