Wad In Progress/Limbo
Moderator: wildweasel
- Doomed Soul
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- Location: In front of my monitor working on Hell Opps.
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- Doomed Soul
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- Zeg-Vok
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I tryed setslot before . . . didnt work
Oh, and the problem with the nuke is with the A_Mushrooms, and the number of extra crap being spawned, I changed the health of the 3 extra effects actors to 1, and set the Nukiebomb projectile's damage to 6, and it works a lot better.
Mooload exploded from what I've heard, and I posted that before I read Weasel's declaration of war from the heavens against rapidshare . . . so
Oh, and the problem with the nuke is with the A_Mushrooms, and the number of extra crap being spawned, I changed the health of the 3 extra effects actors to 1, and set the Nukiebomb projectile's damage to 6, and it works a lot better.
Mooload exploded from what I've heard, and I posted that before I read Weasel's declaration of war from the heavens against rapidshare . . . so
- wildweasel
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- Marty Kirra
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- Zeg-Vok
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- wildweasel
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- Doomed Soul
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- Zeg-Vok
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I've got it basically done except when it comes to colors and possibly a texture. Although Im not quite happy with the shading and such. And the white lines and such are going to be animated with some form of red . . . stuff
The Projectile is based off of a spiraling thing I found from a weapon mode that I unfortunately forgot the name to, it had a vortex ripper gun or something as its BFG that used the sprites I based these off of, the edges just need some minor cleaning
The projectile is fully animated, I've got an over-the-top expolsion planned for it, however not over-the-top like my Nukebomb, that I wont re-upload untill I find suitable weapon graphics.
EDIT: The Projectile is based off of one of Xaser's projectile sprites, kudos and credits to him
Last edited by Zeg-Vok on Mon Jul 17, 2006 23:11, edited 1 time in total.
- Paul
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- Location: Poland - Grojec / Radom
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- wildweasel
- DRD Team Admin (Inactive)
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- Zeg-Vok
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- wildweasel
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- Zeg-Vok
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Well, I've decided to release the main wad and a coop wad I modified to use some of the new stuff from my Mod. Now, the levels wad is essentially Toke's coopbuildm, just slightly modified with actor placement changes and some texture changes, I in no way take credit for any of the levels, and I know this is a touchy subject, the whole releasing modified versions of levels made by a now deceased member of the community. But I actually did this long before his passing, and kept forgetting to just EMail him and ask his permission to release it, if anyone has any objections to me releasing this, and they aren't just "Your an asshole for releasing it, the guy died" arguments, then I will respecably (respectively?) take it down.
I think this is the version with the non-lagging nuke, and a few other fixes.
Any bugs, please inform me.
http://www.fetusscramble.com/downloads/ ... -26-06.zip
http://www.fetusscramble.com/downloads/ ... -26-06.zip
Again, dont get pissed off at me for the maps, just give me a valid reason, and I will more than happily take it down, and even apologize
I think this is the version with the non-lagging nuke, and a few other fixes.
Any bugs, please inform me.
http://www.fetusscramble.com/downloads/ ... -26-06.zip
http://www.fetusscramble.com/downloads/ ... -26-06.zip
Again, dont get pissed off at me for the maps, just give me a valid reason, and I will more than happily take it down, and even apologize