Ok folks, I've finished converting Zanzan to Gzdoom. Obviously there are some technical mismatches, but the TC also has some new stuff (the relighting work in most darker areas). It's not fully finished yet (the only thin that's missing is the dynamic lighting for projectiles), but I need opinions on how stuff works, bug testing. I'm especially asking for Graf's opinion as he has the most extensive Gzdoom knowledge.
Please take a moment to test it.
Update:
2nd Test
Update:*Fixed player being kiled at the beginning of the game
-swapped flickering lights to regular static ones
+added dynamic lights for monsters' projectiles
Screw it. Wad has been uploaded to /idgames. I hope it'll appear in this week's newstuff. Hooray.