1.0.22a release that fixes the A_Explode bug

Moderator: Graf Zahl

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Vaecrius
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Joined: Fri Jan 05, 2007 10:40

1.0.22a release that fixes the A_Explode bug

Post by Vaecrius »

I've noticed a few people, myself included, are working with mods that now both contain custom state labels and A_Explode calls that don't use the default values. It would be awesome, Graf, if you could upload a binary of GZDoom that includes the A_Explode fix so we'd have something to work with while we wait for the next "real" release :)

EDIT: Of course, this request assumes that it actually is easier to create an interim GZDoom release with this fix than an interim ZDoom release with full custom label support...
SlayeR
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Post by SlayeR »

I was getting rather irritated with this bug too, so I went and did it myself :P Here's GZDoom 1.0.22 with the A_Explode fix (nothing else though):

http://mancubus.net/~slayer/crap/gzdoom ... odefix.zip
Vaecrius
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Joined: Fri Jan 05, 2007 10:40

Post by Vaecrius »

The people of Earth thank you, good sir!
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Tormentor667
Stronghold Team
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Post by Tormentor667 »

Praise Slayer! ;)
anakin s.
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Post by anakin s. »

Thank you. I don't mean to be picky, but the horizontal scaling problem is also bugging me and probably others who use hi res sprites. Anyone willing to release a version that also has that fixed? If not, that's fine. It only doesn't work when you use XScale, not when using Scale or YScale.
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