Deathsong's Forge
Moderator: wildweasel
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				Paul  
- DRD Team Admin (Inactive)
- Posts: 1058
- Joined: Thu Jun 30, 2005 13:30
- Location: Poland - Grojec / Radom
Anyone here a Prison Break watcher? Remember the scene Mike got into the Asylum is season 1?Punch a wall hard enough and it really hurts...
 heh
 hehOntopic - Deathsong, are you still continuing that Strife weapons mod? I believe it was a huge mod idea made into a weapons.. I think it was called 'Between Heaven and Earth" but I can not be certain. Because I recall playing that and it was really nice.
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				Deathsong12  
- Posts: 129
- Joined: Mon Sep 05, 2005 22:31
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				Deathsong12  
- Posts: 129
- Joined: Mon Sep 05, 2005 22:31
Okay. This actor here
...and this actor here...
...refuse to play any sounds in spite of my best efforts. I've checked, and the sounds I want them to play work on another actor, so the SNDINFO and the sounds themselves are fine. Any ideas?
			
			
									
						
										
						Code: Select all
ACTOR HAEMissile
{
	PROJECTILE
	Height 14
	Radius 20
	Damage 10
	Speed 32
	ActiveSound "MM/Fly"
	States
	{
	Spawn:
		MICR A 1 Bright A_LoopActiveSound
		MICR A 1 Bright A_CustomMissile ("HAESmoke", 7, 0, 0)
		Goto Spawn+1
	Death:
		TNT1 A 0 A_StopSound
		TNT1 A 0 A_SetTranslucent (0.5, 1)
		TNT1 A 0 A_Explode (64, 64, 1)
		SMIS A 3 Bright A_PlaySound ("MM/Hit")
		TNT1 A 0 Radius_Quake (3, 3, 0, 100, 0)
		SMIS BCDEFG 3 Bright
		Stop
	}
}
Code: Select all
ACTOR HAEAltMissile : HAEMissile
{
	Height 15
	Radius 28
	Damage 20
	States
	{
	Spawn:
		MISS B 1 A_LoopActiveSound	
		MISS B 1 A_CustomMissile ("HAESmoke", 8, 0, 0)
		Goto Spawn+1
	Death:
		TNT1 A 0 A_StopSound
		TNT1 A 0 A_SetTranslucent (0.5, 1)
		TNT1 A 0 A_Explode (256, 256, 1)
		BNG4 A 3 Bright A_PlaySound ("MM/AltHit")
		TNT1 A 0 Radius_Quake (5, 3, 0, 100, 0)
		BNG4 BCDEFGHIJKLM 3 Bright
		Stop
	}
}
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				TheDarkArchon  
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
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				Deathsong12  
- Posts: 129
- Joined: Mon Sep 05, 2005 22:31