Doom64 EX is a free clone of the Nintendo64 game, Doom64 (developed by Midway).
The goal is to perfectly re-create Doom64 in every way possible and to support Win32 and *Unix platforms.
The Doom64 EX engine is based on the Doom3D source port.
I am quite happy to announce the first public release of Doom64 EX. I wanted to make sure everything is in a stable state before I make a public release, however this release is not official.
I am seeking feedback for what everyone likes, what they don't like, and what they like to see improved or enhanced. Though do not expect massive/overhaul changes or updates. Keep the feature suggestions realistic. I am also seeking those to point out any serious bugs as well.
Please take the time to review the readme on how to setup D64Ex and for its known issues.
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System Requirements
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- Windows 9x/2000/XP/Vista
- DirectX 6.0 or higher
- 64mb ram (128mb recommended)
- 1.2ghz Processor or higher (800mhz without music)
- 128mb Graphics Card or higher
- Doom64 N64 ROM (U) or (E) versions only.
For screenshots: http://doom64ex.sourceforge.net/sshot.html
Showcase video: http://youtube.com/watch?v=eVfW7ES1pv4
Download link:
http://kaiser.startan3.com/Public/Doom64.zip
Edit: Now at version 1.1a which fixes two major flaws (Hectic crash, and a typo in the Mancubus attack pointer where it fails to invalidate a target).
Enjoy
Doom64EX
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Doom64EX
I am not the author of this, but it's good to keep the Doom community informed. Now without further ado:
- wildweasel
- DRD Team Admin (Inactive)
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- Location: the Admincave!
- Contact:
- Rachael
- Developer
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- Graf Zahl
- GZDoom Developer
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- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
- Janitor
- Persecution Complex
- Posts: 123
- Joined: Sun Jul 08, 2007 17:16
- Location: Not in Kansas anymore
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact: