Doom 64 Stuff [Update. 10/1/2010]

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Footman
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Doom 64 Stuff [Update. 10/1/2010]

Post by Footman » Sun Jan 31, 2010 9:10

Temporarily removed for personal reasons.
Last edited by Footman on Sat Oct 02, 2010 18:18, edited 14 times in total.

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Firebrand
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Re: Doom 64 Stuff

Post by Firebrand » Wed Feb 10, 2010 1:19

This is good stuff, nice work!
I'm the ruler of the Fire Power.....

Barry
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Re: Doom 64 Stuff

Post by Barry » Sun Feb 14, 2010 16:53

I downloaded these files, and I get the sprites to work in GZDoom and Skulltag, but I can't get the textures (the walls, floors, ceilings etc.) to change. How do you do this?

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Footman
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Re: Doom 64 Stuff

Post by Footman » Sun Feb 14, 2010 17:19

Barry wrote:I downloaded these files, and I get the sprites to work in GZDoom and Skulltag, but I can't get the textures (the walls, floors, ceilings etc.) to change. How do you do this?
It's not a texture replacement. It's a pack for mappers to use.

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Re: Doom 64 Stuff

Post by Barry » Sun Feb 14, 2010 17:45

I know, I just want to see how everything looks, because I saw in your screenshots that you play doom 2 with everything that is replaced
with the Doom 64 sprites, textures, etc. (Or it might just look like Doom 64 textures). I know it doesn't really make sense to do it, but to me it is just fun.

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Footman
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Re: Doom 64 Stuff

Post by Footman » Sun Feb 14, 2010 18:28

Barry wrote:I know, I just want to see how everything looks, because I saw in your screenshots that you play doom 2 with everything that is replaced
with the Doom 64 sprites, textures, etc. (Or it might just look like Doom 64 textures). I know it doesn't really make sense to do it, but to me it is just fun.
Oh, that. That's the Hi-res texture pack

You can see the 64 textures used in the maps I included.

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Logan MTM
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Re: Doom 64 Stuff

Post by Logan MTM » Sun Feb 14, 2010 21:16

Firebrand wrote:This is good stuff, nice work!
So as you read this know my friends I'd love to stay with you all.
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Lord DooM1.666
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Re: Doom 64 Stuff

Post by Lord DooM1.666 » Tue Mar 30, 2010 16:51

Nice work guy :wink:
Hell is not enough...

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Re: Doom 64 Stuff

Post by mathey bu » Thu May 13, 2010 22:42

hey man you got my ideia, by the way, i have many useful sprites of doom 64 edited with better resolution:

if you want, i can give you.
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cybra1.png
cybra1.png (30.3 KiB) Viewed 6323 times
bos2a1c1.png
bos2a1c1.png (4.13 KiB) Viewed 6323 times
bos2a1c1.png
bos2a1c1.png (5.1 KiB) Viewed 6323 times

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Footman
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Re: Doom 64 Stuff

Post by Footman » Fri May 14, 2010 5:49

No need. The sprites in my packs are taken directly from the rom.

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Footman
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Re: Doom 64 Stuff

Post by Footman » Thu Jul 22, 2010 6:27

Teaser screenshots of the next version. :mrgreen:

ImageSkulltag Railgun.
ImageNew Status bar, plus Nightmare Caco and Nightmare Spectre.
ImageImproved Spiderdemon.
ImageAgain.

EDIT:
Teaser video:

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Footman
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Re: Doom 64 Stuff

Post by Footman » Mon Jul 26, 2010 15:55

Update released. Enjoy.

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Re: Doom 64 Stuff [Updated! 8/10/2010]

Post by Footman » Tue Aug 10, 2010 11:40

Update released. See first post.

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Footman
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Re: Doom 64 Stuff [Updated! 8/24/2010]

Post by Footman » Tue Aug 24, 2010 20:25

Another update released. First post has the details.
Image
Screen of the new chaingunner.

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.+:icytux:+.
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Re: Doom 64 Stuff [Updated! 8/24/2010]

Post by .+:icytux:+. » Wed Sep 01, 2010 21:37

Footman wrote:Screen of the new chaingunner.
Hey. Looks pretty good :D
GJ!

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