I am playing level 3 of Paranoid, and I saw something strange happening when I drop my weapons (guns), it turns into Zombies. When I
drop my crowbar, it falls down normally. Is this happening for anyone else too? (I cheated for all weapons and saw that the rocketlauncher
doesn't turn into a Zombie)
Dropping weapons turn into Doom Zombies
Moderators: Rex Claussen, Persecution Complex Team - Paranoid
- Enjay
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Re: Dropping weapons turn into Doom Zombies
Now, why would anyone want to drop their weapons?
Heh, I see what you mean though. They are not actually zombies, they are just using the POSS sprite. This was used as a place-holder for any actor that was going to be replaced with a model. It looks like a model definition was never done for the dropped condition of some of the weapons.
Heh, I see what you mean though. They are not actually zombies, they are just using the POSS sprite. This was used as a place-holder for any actor that was going to be replaced with a model. It looks like a model definition was never done for the dropped condition of some of the weapons.
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Re: Dropping weapons turn into Doom Zombies
Yes, I also wondered why someone would want to drop their weapons. I have a reason, I just wanted to see if you could pick up the crow-
bar lying on a box if you threw your crowbar away.
Anyway, at least the "Drop Weapon" option was there so I could see if it was still working. I think it was the first time I ever used it.
bar lying on a box if you threw your crowbar away.
Anyway, at least the "Drop Weapon" option was there so I could see if it was still working. I think it was the first time I ever used it.
- Enjay
- Developer
- Posts: 4723
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
Re: Dropping weapons turn into Doom Zombies
I think that it is primarily a multiplayer thing - so that in, say, a coop game you can give a friend a weapon. Perhaps some mods could be set up to only allow you to carry a limited number of weapons too.
Anyway, the fix for Paranoid will probably be pretty straight forward. We already have pickup models for all the weapons. It should just be a case of us adding the problem weapons to the modeldef lump. Thanks for spotting the problem and reporting it.
Anyway, the fix for Paranoid will probably be pretty straight forward. We already have pickup models for all the weapons. It should just be a case of us adding the problem weapons to the modeldef lump. Thanks for spotting the problem and reporting it.