(nearly) all brightmaps (including textures and flats)

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Locked
Virtue
Posts: 11
Joined: Tue Jun 12, 2007 19:57

(nearly) all brightmaps (including textures and flats)

Post by Virtue »

Ive been working on the seriously untouched brightmaps lump, Ive pretty much got everything in Doom, Heretic and Hexen complete, it isnt perfect, there may be a few errors Ive not seen but yeah, I've even done nearly textures that had lights, theres just a few Hexen sprites (such as torches) that I havnt done....

Image
Image
Image
Image
Image
Image
Image
Image
Image

DOWNLOAD: http://files.drdteam.org/index.php/file ... htmaps.pk3

So yeah, you get the idea...
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: (nearly) all brightmaps (including textures and flats)

Post by Graf Zahl »

This will definitely need some work to see which ones can be added without negative side effects. For example, having some of the light textures bright won't work well because they are also often used as switched off versions of the lights.
Virtue
Posts: 11
Joined: Tue Jun 12, 2007 19:57

Re: (nearly) all brightmaps (including textures and flats)

Post by Virtue »

well, the computer ones are probibly my fave, plus surely monster brightmaps will go through?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: (nearly) all brightmaps (including textures and flats)

Post by Graf Zahl »

Agreed. The computers are among those I'd really like to add to the official package.
User avatar
RaVeN
Posts: 45
Joined: Fri Nov 06, 2009 12:21
Location: Ukraine
Contact:

Re: (nearly) all brightmaps (including textures and flats)

Post by RaVeN »

Good Work =). I think this is good idea to officially add this file to GZDoom next release.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: (nearly) all brightmaps (including textures and flats)

Post by Graf Zahl »

That won't happen. Parts of it, maybe, but not the whole thing.
Locked

Return to “GZDoom”