Ive been working on the seriously untouched brightmaps lump, Ive pretty much got everything in Doom, Heretic and Hexen complete, it isnt perfect, there may be a few errors Ive not seen but yeah, I've even done nearly textures that had lights, theres just a few Hexen sprites (such as torches) that I havnt done....
DOWNLOAD: http://files.drdteam.org/index.php/file ... htmaps.pk3
So yeah, you get the idea...
(nearly) all brightmaps (including textures and flats)
Moderator: Graf Zahl
-
- Posts: 11
- Joined: Tue Jun 12, 2007 19:57
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: (nearly) all brightmaps (including textures and flats)
This will definitely need some work to see which ones can be added without negative side effects. For example, having some of the light textures bright won't work well because they are also often used as switched off versions of the lights.
-
- Posts: 11
- Joined: Tue Jun 12, 2007 19:57
Re: (nearly) all brightmaps (including textures and flats)
well, the computer ones are probibly my fave, plus surely monster brightmaps will go through?
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: (nearly) all brightmaps (including textures and flats)
Agreed. The computers are among those I'd really like to add to the official package.
- RaVeN
- Posts: 45
- Joined: Fri Nov 06, 2009 12:21
- Location: Ukraine
- Contact:
Re: (nearly) all brightmaps (including textures and flats)
Good Work =). I think this is good idea to officially add this file to GZDoom next release.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: (nearly) all brightmaps (including textures and flats)
That won't happen. Parts of it, maybe, but not the whole thing.