Light sectors can affect part of sprit

Moderator: Graf Zahl

Locked
User avatar
RaVeN
Posts: 45
Joined: Fri Nov 06, 2009 12:21
Location: Ukraine
Contact:

Light sectors can affect part of sprit

Post by RaVeN »

Hexen on Playstation. Light sectors can affect part of sprites.
Image

So it Posible to make it for gzdoom too?
User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

Re: Light sectors can affect part of sprit

Post by Nash »

This is a very cool effect, surely something similar can be achieved with shaders?
User avatar
Salad Viking
Posts: 40
Joined: Mon Aug 23, 2010 21:50
Location: A hot air balloon traveling over Chile

Re: Light sectors can affect part of sprit

Post by Salad Viking »

That's very cool! If it's OpenGL, then there must be some way to implement this in GZDoom.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: Light sectors can affect part of sprit

Post by Graf Zahl »

Yes, splitting sprites along sector boundaries. But I can outright tell you that it won't happen.
wtg62
Posts: 69
Joined: Fri Sep 24, 2010 22:33

Re: Light sectors can affect part of sprit

Post by wtg62 »

I've noticed though 3D floors Split brightness in sprites horizontally
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: Light sectors can affect part of sprit

Post by Graf Zahl »

They have to because with translucent planes if won't work without splitting. And this is a lot easier to calculate than vertical splits along sector boundaries.
Locked

Return to “Closed Feature Suggestions”