Hexen on Playstation. Light sectors can affect part of sprites.
So it Posible to make it for gzdoom too?
Light sectors can affect part of sprit
Moderator: Graf Zahl
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Re: Light sectors can affect part of sprit
This is a very cool effect, surely something similar can be achieved with shaders?
- Salad Viking
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Re: Light sectors can affect part of sprit
That's very cool! If it's OpenGL, then there must be some way to implement this in GZDoom.
- Graf Zahl
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Re: Light sectors can affect part of sprit
Yes, splitting sprites along sector boundaries. But I can outright tell you that it won't happen.
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Re: Light sectors can affect part of sprit
I've noticed though 3D floors Split brightness in sprites horizontally
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Re: Light sectors can affect part of sprit
They have to because with translucent planes if won't work without splitting. And this is a lot easier to calculate than vertical splits along sector boundaries.