Hello. I've recently crept out of the GZDoom forum into the other dark corners of the site. So now I'm here too.
I really should give this a play and get back to you on it.
Check your thread in ZDoom Forums for other stuff.
ZHeXen-Game enhancements for HeXen on zdoom ZHeXen: V1.0 out
- NeuralStunner
- Posts: 253
- Joined: Tue Dec 29, 2009 3:46
- Location: IN SPACE
- Contact:
Re: ZHeXen-Game enhancements for HeXen on zdoom VERSION .6 OUT!!
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs
- Drake Raider
- Posts: 57
- Joined: Sat Jul 19, 2008 1:54
- Location: knee deep in the dead, the shores of hell, and the inferno, respectively.
Re: ZHeXen-Game enhancements for HeXen on zdoom VERSION .6 OUT!!
Okeday. Here we are:
Version 0.6b
http://www.mediafire.com/file/vmwdm25gy ... 0v0.6b.zip
Version 0.6b
Fixes: Further fixed the Weapons code (still no Expansion Pack Compatability, Just don't use it until
that is fixed. Will probably have to wait until neuralstunner is done with exorcist redeux.) Updated to latest version of HH, and adjusted difficulty.
Increased weapon/monster balance. Monsters are even tougher, but are somewhat less common.
Redid Maps (Somewhat, the originals were too good to throw away...)
Guardian of Ice
Guardian of Fire
Guardian of Steel
Bright Crucible
Shadow Wood (Non-boss)
Enjoy!
EDIT: New Screenshots:
Episode 2 end boss:
http://img706.imageshack.us/i/screensho ... 00314.png/
Quietus fury:
http://img705.imageshack.us/i/screensho ... 00314.png/
Ah, sweet Retrebution!
http://img697.imageshack.us/i/screensho ... 00314.png/
Up with sword, down with Slash!
http://img717.imageshack.us/i/screensho ... 00314.png/
The bells, they deafen me.
http://img101.imageshack.us/i/screensho ... 00314.png/
Ice doesn't need a guardian, does it?
http://img641.imageshack.us/i/screensho ... 00313.png/
Episode 3 miniboss fight.
http://img715.imageshack.us/i/screensho ... 00314.png/
Version 0.6b
http://www.mediafire.com/file/vmwdm25gy ... 0v0.6b.zip
Version 0.6b
Fixes: Further fixed the Weapons code (still no Expansion Pack Compatability, Just don't use it until
that is fixed. Will probably have to wait until neuralstunner is done with exorcist redeux.) Updated to latest version of HH, and adjusted difficulty.
Increased weapon/monster balance. Monsters are even tougher, but are somewhat less common.
Redid Maps (Somewhat, the originals were too good to throw away...)
Guardian of Ice
Guardian of Fire
Guardian of Steel
Bright Crucible
Shadow Wood (Non-boss)
Enjoy!
EDIT: New Screenshots:
Episode 2 end boss:
http://img706.imageshack.us/i/screensho ... 00314.png/
Quietus fury:
http://img705.imageshack.us/i/screensho ... 00314.png/
Ah, sweet Retrebution!
http://img697.imageshack.us/i/screensho ... 00314.png/
Up with sword, down with Slash!
http://img717.imageshack.us/i/screensho ... 00314.png/
The bells, they deafen me.
http://img101.imageshack.us/i/screensho ... 00314.png/
Ice doesn't need a guardian, does it?
http://img641.imageshack.us/i/screensho ... 00313.png/
Episode 3 miniboss fight.
http://img715.imageshack.us/i/screensho ... 00314.png/
- Drake Raider
- Posts: 57
- Joined: Sat Jul 19, 2008 1:54
- Location: knee deep in the dead, the shores of hell, and the inferno, respectively.
Re: ZHeXen-Game enhancements for HeXen on zdoom VERSION .6 OUT!!
Version 0.7 out, see first post.
- Drake Raider
- Posts: 57
- Joined: Sat Jul 19, 2008 1:54
- Location: knee deep in the dead, the shores of hell, and the inferno, respectively.
Re: ZHeXen-Game enhancements for HeXen on zdoom ZHeXen: V.7
New version, see first post.
Could this be moved to "Releases"?
Could this be moved to "Releases"?
- Drake Raider
- Posts: 57
- Joined: Sat Jul 19, 2008 1:54
- Location: knee deep in the dead, the shores of hell, and the inferno, respectively.
Re: ZHeXen-Game enhancements for HeXen on zdoom ZHeXen: V1.1
It's been awhile, and this is a massive bump, but I updated ZHeXen again with the more recent builds of zdoom. I added the nourishment system in, as well as making 5 new maps for a more enjoyable worldmap, in my opinion. Also, the ettin, when they appear, are better in groups then they were before, with the new command system. Both are only basically tested, but i'd like feedback. It's not perfected yet, and my computer died shortly after putting this on a pin drive, so I have no idea when it will be updated again.
http://www.mediafire.com/?uqpei9ziiq2cl8r
http://www.mediafire.com/?uqpei9ziiq2cl8r
-
- Posts: 45
- Joined: Wed Jun 17, 2009 3:33
Re: ZHeXen-Game enhancements for HeXen on zdoom ZHeXen: V1.0
Drake Raider sorry to hear your pc died, hope ya get another one soon. Bumping is ok as long as it pertains to the project, even tho i have slowed down progress on my projects due to laziness, it's cause i have real life issues going round, but still hope to see ya get the project started again soon.
- Drake Raider
- Posts: 57
- Joined: Sat Jul 19, 2008 1:54
- Location: knee deep in the dead, the shores of hell, and the inferno, respectively.
Re: ZHeXen-Game enhancements for HeXen on zdoom ZHeXen: V1.0
Hoping to fix it soon, mainly stymied by the challenge of data recovery. If I can get my info back, I'll just reset it. Otherwise it's harder.