For now, anywhere you see the binary numbers, all of them animate and most of them scroll in some kind of meaningful way (like in the "weird room" screenshots, there are recesses near the Control Node switches with green binary textures that scroll up towards the ceiling, which have more of the same binary stuff). But Nostromo did get me thinking and I've got a few ideas to revisit other complete areas with later...
Cage wrote:No crits/ideas though, I do like the idea of a green/bluee theme, might as well do the other c-space levels more or less themed (However I'm thinking that maybe some dangerous/trap rooms could be red - red rooms in the Cube movie were sure foreboding)
This is definitely an idea I plan to take a good long look at before I call the map complete. I'm not completely sure how I'd go about it exactly with what I have right now, but I'll definitely do something along these lines.
Oh and write down any ideas for switches/interface (interactable) textures you might have - I'm sure there should be a lot more that currently.
Done.
I was talking with Grymmoire about it recently and we got some ideas flowing for cyberspace. Maybe I'll put up a thread about it once I have more concrete text on the subject? Though, there are two things that I feel should be addressed:
* I had no idea the "Data Strea" 64x128 textures were switches. o_O
* I thought for sure the Control Node and Command Control Node textures would be switches, but they aren't...?