If you want to compile the project into a pk3 for playability or assets, you'll need
Bootless Star and compile the
TGRDM3 compiler (
DO NOT TOUCH THE COMPILER MAP!). The TGRDM3 compiler only works with
Bootless Star, so you'll need to put the compiler in the 'Project Modules'. Afterwards, when running the TGRDM3 compiler, you'll need to setup the directory path. TGRDM3 Compiler must point to the root of the local copy directory which contains the compiler_map.bat. Once that is done, you can then quickly generate builds. Though, the compiler is held together with duct tape, I need to update it -- ignore instances of SVN and SVN fetching.
I am not certain if
Eruanna's approach will work, I never tried it and never had that in mind in creating the filesystem. However, if it works for you - then great! I'll worry about creating documentation on these matters later, my main focus is on the maps.