Here is the error message/crash report:
[spoiler]***********SYSTEM INFO***********
OS: Microsoft Windows 7 Home Premium
GPU: NVIDIA GeForce GTX 570
GZDB: R2650
********EXCEPTION DETAILS********
Object reference not set to an instance of an object.
at CodeImp.DoomBuilder.SoundPropagationMode.SoundPropagationDomain.CreateSoundPropagationDomain(Sector sourcesector) in x:\Source\Plugins\SoundPropagationMode\SoundPropagationDomain.cs:line 63
at CodeImp.DoomBuilder.SoundPropagationMode.SoundPropagationDomain..ctor(Sector sector) in x:\Source\Plugins\SoundPropagationMode\SoundPropagationDomain.cs:line 41
at CodeImp.DoomBuilder.SoundPropagationMode.SoundPropagationMode.UpdateSoundPropagation() in x:\Source\Plugins\SoundPropagationMode\SoundPropagationMode.cs:line 134
at CodeImp.DoomBuilder.SoundPropagationMode.SoundPropagationMode.Highlight(Sector s) in x:\Source\Plugins\SoundPropagationMode\SoundPropagationMode.cs:line 100
at CodeImp.DoomBuilder.SoundPropagationMode.SoundPropagationMode.OnMouseMove(MouseEventArgs e) in x:\Source\Plugins\SoundPropagationMode\SoundPropagationMode.cs:line 394
at CodeImp.DoomBuilder.Windows.MainForm.display_MouseMove(Object sender, MouseEventArgs e) in x:\Source\Core\Windows\MainForm.cs:line 1244
at System.Windows.Forms.Control.OnMouseMove(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseMove(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)[/spoiler]
It's very strange because it does work on other maps, but not this current one. I map mostly everything in UDMF format.
An issue with "Sound Propegation"
Moderator: Graf Zahl
- Gez
- Developer
- Posts: 1399
- Joined: Mon Oct 22, 2007 16:47
Re: An issue with "Sound Propegation"
This is a crash report for GZDoom Builder, not GZDoom.
-
- Posts: 2
- Joined: Thu May 12, 2016 23:16
Re: An issue with "Sound Propegation"
Right. Oops. Okay. Where do I post about issues with gzdoom builder?
- Rachael
- Developer
- Posts: 3646
- Joined: Sat May 13, 2006 10:30
Re: An issue with "Sound Propegation"
It seems the only way, unless I am mistaken is to reply to this thread.