If you have flat sprites in view on a map and turn chasecam on (or run in front of a mirror, apparently, also), the engine crashes.
Sample .pk7 here: http://afadoomer.com/files/FlatSprite.pk7
It's just UNKNA0 set as a flatsprite... Summon 'test' in a map and then run 'chase'. The engine (currently running the 19 Jul dev build) will crash. Software renderer does not crash (and, of course, doesn't support flat sprites, so I think that's expected).
On an unrelated note, the 64-bit dev builds just hard crash with no dump or logs... Is that expected?
[Since FlatSprites] Changing to chasecam with a +FlatSprite in view crashes GZDoom
Moderator: Graf Zahl
-
- Posts: 43
- Joined: Fri Sep 02, 2005 3:23
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: [Since FlatSprites] Changing to chasecam with a +FlatSprite in view crashes GZDoom
This was already fixed.
-
- Posts: 43
- Joined: Fri Sep 02, 2005 3:23
Re: [Since FlatSprites] Changing to chasecam with a +FlatSprite in view crashes GZDoom
I saw the commit after I posted this, and just now saw the closed bug thread. Sorry.
Thanks!
Thanks!