Since post-processing additions? - Crash on Minimize (Win 10)

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AFADoomer
Posts: 43
Joined: Fri Sep 02, 2005 3:23

Since post-processing additions? - Crash on Minimize (Win 10)

Post by AFADoomer »

If I minimize the GZDoom window (usually with Win+D keyboard shortcut), I get a "Fatal Error" crash with the following message:

"Requested invalid render buffer sizes: screen = 0x0"

Running Windows 10, tested with current 32-bit dev build and 64-bit dev builds dating back a couple of weeks (so this has been in there for a little while).
dpJudas
Developer
Developer
Posts: 798
Joined: Sat Jul 23, 2016 7:53

Re: Since post-processing additions? - Crash on Minimize (Win 10)

Post by dpJudas »

Why are you minimizing gzdoom? You should be busy playing! ;)

Happens here too. Fixing it..
dpJudas
Developer
Developer
Posts: 798
Joined: Sat Jul 23, 2016 7:53

Re: Since post-processing additions? - Crash on Minimize (Win 10)

Post by dpJudas »

Pull request: https://github.com/coelckers/gzdoom/pull/94

Fixes this bug, the tonemap crash and palette precision, and missing flash in some rare conditions.
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