If I minimize the GZDoom window (usually with Win+D keyboard shortcut), I get a "Fatal Error" crash with the following message:
"Requested invalid render buffer sizes: screen = 0x0"
Running Windows 10, tested with current 32-bit dev build and 64-bit dev builds dating back a couple of weeks (so this has been in there for a little while).
Since post-processing additions? - Crash on Minimize (Win 10)
Moderator: Graf Zahl
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Re: Since post-processing additions? - Crash on Minimize (Win 10)
Why are you minimizing gzdoom? You should be busy playing!
Happens here too. Fixing it..
Happens here too. Fixing it..
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- Developer
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Re: Since post-processing additions? - Crash on Minimize (Win 10)
Pull request: https://github.com/coelckers/gzdoom/pull/94
Fixes this bug, the tonemap crash and palette precision, and missing flash in some rare conditions.
Fixes this bug, the tonemap crash and palette precision, and missing flash in some rare conditions.