The latest version of GZDooom (2.2.0) gives me the following when I try to play Brutal Doom with it:
Code: Select all
OS: Windows NT (NT 10.0) Build 10240
M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding C:/GZ/gzdoom.pk3, 620 lumps
adding C:/Absolution/Absolution/Bin/doom2.wad, 2919 lumps
adding C:/GZ/lights.pk3, 4 lumps
adding C:/GZ/Games/brutalv20b.pk3, 8370 lumps
adding C:/GZ/Games/brutalv20b.pk3:e2m8.wad, 11 lumps
adding C:/GZ/Games/brutalv20b.pk3:e3m8.wad, 11 lumps
adding C:/GZ/Games/brutalv20b.pk3:terrain.wad, 260 lumps
adding C:/GZ/Games/BDv20Mutator_RestoreInvisibilityPowerup.pk3, 2 lumps
adding C:/GZ/Games/HXRTCHUD-BD20_V3.0.PK3, 99 lumps
adding C:/GZ/Games/D4WeaponsBDtest1.pk3, 355 lumps
adding C:/GZ/Games/ETERNALL.WAD, 1778 lumps
I_Init: Setting up machine state.
CPU speed: 3392 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
Family 6, Model 58, Stepping 9
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.44.61
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
Attempting to remap non-existent texture M_DOOM to MDOMHD
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Attempt to get invalid state See from actor ImpTorso.
Attempt to get invalid state See from actor DeadImp.
Bad hex number: no
Execution could not continue.
Script error, "brutalv20b.pk3:blood.txt" line 610:
Expected ',', got 'l'.
The previous version (2.1..1) had no problems with Brutal Doom, so whatever went wrong is with GZDoom somehow.