Fear Station: Charlie is ready for download:
Happy New Year, friends.
I'm very glad you liked it.Enjay wrote:A very nice way to spend Jan 1st. Loved the use of 3D - both decoratively and within the logic and layout of the map. Good supply of weapons just when I needed them and good progression of enemies.
Ha! I knew you'd feel that way if you played the map. You felt the same way after Fear Station: BravoIt's quite "corridory" ....
Yes, secret areas in my maps seem to have a way of getting your goat. I must be slipping in my old age.I even managed to ... find all secrets (without reading your secrets file - normally something I fail miserably at) and collect all items.
That's probably 15-20 minutes faster than I'm able to do.Took me 30 minutes and 3 seconds.
Oooh, that's clever. I did wonder if something was going on relating to weapons/enemies but I didn't think it was as cunning as that.Rex Claussen wrote:Incidentally, the battles play differently, depending on which weapons you pick up. For instance, you meet generally lesser resistance if you only pick up the shotgun, chaingun, and chainsaw. Somewhat stiffer resistance if you pick up the super shotgun. And maximum resistance if you pick up the rocket launcher and/or the plasma rifle. In other words, aside from the non-linearity lending itself to replay value, your decisions to pick up or skirt those 3 weapons also add to the replay value.