New R3D map

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Rex Claussen
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Re: New R3D map

Post by Rex Claussen » Tue Mar 20, 2018 14:50

Very nice new enemies.

What about enemy behavior? How is that created? (Forgive my ignorance of R3D specifics.)

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sitters
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Re: New R3D map

Post by sitters » Tue Mar 20, 2018 16:47

Rex Claussen wrote:
Tue Mar 20, 2018 14:50
Very nice new enemies.

What about enemy behavior? How is that created? (Forgive my ignorance of R3D specifics.)
unfortunately this is a fixed fact in R3D,
and I must use the sprite states for the animation.

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sitters
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Re: New R3D map

Post by sitters » Sun Mar 25, 2018 9:54

Also needed an infected.

[spoiler]Image[/spoiler]

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Rex Claussen
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Re: New R3D map

Post by Rex Claussen » Sun Mar 25, 2018 23:21

Very nice & creepy enemy. Like the claw hands & signs of decay.

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Enjay
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Re: New R3D map

Post by Enjay » Tue Apr 10, 2018 11:57

I like how his ribs are coming through the flesh. Rather than just looking like the skin has been removed, it almost looks like fossil bones that have been made visible when the softer bedrock around them gets weathered away - but in a fleshy, creepy infected zombie kind of way. :)

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