Complex Doom: LCA (Legendary Complex Addon)
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Re: Complex Doom: LCA (Legendary Complex Addon)
hi legendary can help me pls i have a idea a new server n.n
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Re: Complex Doom: LCA (Legendary Complex Addon)
i cant enter the discord in the post , can help me pls
- Legendary
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Re: Complex Doom: LCA (Legendary Complex Addon)
Nice, I have you added now.theundeadsoldier wrote: ↑Tue Dec 12, 2017 22:04good to see you too.Legendary wrote: ↑Mon Dec 11, 2017 18:36Wow welcome back man, I haven't seen you in forever. It's a lot of new stuff though, look at the first post with the update notes. Also you should make a Discord and join our channel we have a lot of members so far. The link for that is also in the first post.theundeadsoldier wrote: ↑Sun Dec 10, 2017 20:59 Im back and i managed to find again the topic good to see you again Legendary what's new in LCA?
my discord is Theundeadsoldier#2831
Help you with what? PM me.spartanoo2 wrote: ↑Fri Dec 15, 2017 19:38 hi legendary can help me pls i have a idea a new server n.n
Odd, It's working fine for me.
Re: Complex Doom: LCA (Legendary Complex Addon)
HEM does not make a group, but I'm alone. And more to note now, HEM can be run on gzdoom with almost all runes from skultag not using skulltag_data, there will be no spread and termsphere will not increase the damage.Hecatia wrote: ↑Wed Sep 13, 2017 17:01Oh, I think that's because HEM inherits from Skulltag actors. Try loading skulltag_actors and skulltag_data before everything else, loading it after Complex will cause some problems.RazorDoom wrote: ↑Wed Sep 13, 2017 14:58 That patch only contains the spawner chances, nothing more. Anyway, i tried without that patch and still not working, always drop me a error in the spread rune and the regeneration rune.
Also HEM isn't my addon lol, it was originally made by Harbinger and was taken by some Russian group and was modified.
- Blast88
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Re: Complex Doom: LCA (Legendary Complex Addon)
Hey Legendary. For this topic, can you set your last sentence to say "All updates will be posted here" instead of "All updates will be posted here and ZDoom Forums". We already know that we also can no longer use the ZDoom forums to talk about this project.
- Legendary
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Re: Complex Doom: LCA (Legendary Complex Addon)
Sure thing man, thank you. Completely forgot about that.
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Re: Complex Doom: LCA (Legendary Complex Addon)
I want to report a really rare bug.
True leg baby sentient will use its close-range attack (leg asg) even if you are standing behind a wall. It will be stuck in a loop shooting at the wall until you move away.
You should add a line of sight check, or move the distance check to Missile state.
True leg baby sentient will use its close-range attack (leg asg) even if you are standing behind a wall. It will be stuck in a loop shooting at the wall until you move away.
You should add a line of sight check, or move the distance check to Missile state.
Re: Complex Doom: LCA (Legendary Complex Addon)
I'm getting this error when attempting to use LCA:
I looked through the thread and couldn't find any info on it. Load order is as follows:
(Using Zandronum 3.0)
Code: Select all
Script error, "lca-v1.5.9.6.pk3:actors/monsters/legendarycybernoble.txt" line 511:
Parent type 'CyNoblePuff' not found in LegCyNoblePuff
Script error, "lca-v1.5.9.6.pk3:actors/items/legendaryarmor.txt" line 24:
"armor.savepercent" requires an actor of type "Armor"
Code: Select all
Path=complex-doom.v27a2.pk3
Path=lca-v1.5.9.6.pk3
Path=randommons-v1.2.3.1-cd27-patch.pk3
Path=lca-djb-v4.2.1.pk3
Path=hpbar-v16.pk3
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Re: Complex Doom: LCA (Legendary Complex Addon)
LCA doesn't work with Complex v27. Use v26 instead.
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Re: Complex Doom: LCA (Legendary Complex Addon)
Legendary, I have a few recommendations that you can take to maximize stability of this addon.
If you're using SLADE, there's some good news: that editor is configured to automatically move compiled scripts straight over to the ACS folder from the Scripts, so you don't have to worry about doing that.
- Extract the ACS lumps from the wad to the following two folders:
- /ACS/ <--For compiled lumps
- /Scripts/ <--For non-compiled
Then delete that WAD. - Merge the DECORATE lump inside of LCADemo with the primary lump in the root folder and delete it. Move the MAPINFO out along with the music. Leave the rest of the lumps in there.
- Move LCADEMO and MONTEST wad files into /Maps/ subdirectory.
If you're using SLADE, there's some good news: that editor is configured to automatically move compiled scripts straight over to the ACS folder from the Scripts, so you don't have to worry about doing that.
- Legendary
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Re: Complex Doom: LCA (Legendary Complex Addon)
Interesting, I'll have that fixed for 1.6. Thanks for telling me about this.tarrasqueSorcerer wrote: ↑Tue Jan 09, 2018 19:15 I want to report a really rare bug.
True leg baby sentient will use its close-range attack (leg asg) even if you are standing behind a wall. It will be stuck in a loop shooting at the wall until you move away.
You should add a line of sight check, or move the distance check to Missile state.
Thanks for the help man, I'll take this into consideration for 1.6. You said some other important stuff on discord as well but I lost your messages. Could you send me all the things you suggested through discord pm?Major Cooke wrote: ↑Tue Mar 20, 2018 21:24 Legendary, I have a few recommendations that you can take to maximize stability of this addon.
I recommend these actions to maximize stability and reduce RAM usage.
- Extract the ACS lumps from the wad to the following two folders:
- /ACS/ <--For compiled lumps
- /Scripts/ <--For non-compiled
Then delete that WAD.- Merge the DECORATE lump inside of LCADemo with the primary lump in the root folder and delete it. Move the MAPINFO out along with the music. Leave the rest of the lumps in there.
- Move LCADEMO and MONTEST wad files into /Maps/ subdirectory.
If you're using SLADE, there's some good news: that editor is configured to automatically move compiled scripts straight over to the ACS folder from the Scripts, so you don't have to worry about doing that.
- Legendary
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Re: Complex Doom: LCA (Legendary Complex Addon)
Also everyone, LCA has been updated to 1.5.9.6. Been a while since it's been out I just forgot to update this forum topic. 1.6 is currently being worked on, me and my team have gotten a lot of work done for it and are slowly reaching the release date. I can honestly tell you that it will be the best version to date. I also updated the discord link, this new invitation will never expire. Anyway, the link and everything for 1.5.9.6 is in the first post. Let me know if there are any problems.
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- Legendary
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Re: Complex Doom: LCA (Legendary Complex Addon)
Cant get Complex Doom With LCA to work with DJB addon on GZ DOOM.
Been trying to set up Complex Doom to work on with DJB addon Using ZDL Launcher... Complex Doom V26a2 Works Flawless WITHOUT DJB on GZDOOM
But when i try to load it with DJB Addon... i get this Error :
Script error, "lca-djb-v4.pk3:actors/items/extralegendaryrunes.dec" line 202:
Parent type 'PowerSpread' not found in LegSpread
Script error, "lca-djb-v4.pk3:actors/items/extralegendaryrunes.dec" line 204:
"INVENTORY.HUBPOWER" is an unknown flag
Script error, "lca-djb-v4.pk3:actors/items/extralegendaryrunes.dec" line 205:
"INVENTORY.PERSISTENTPOWER" is an unknown flag
Script error, "lca-djb-v4.pk3:actors/items/extralegendaryrunes.dec" line 207:
'powerup.duration' requires an actor of type 'Inventory'
Execution could not continue.
Script error, "lca-djb-v4.pk3:actors/items/extralegendaryrunes.dec" line 207:
Unexpected '0x7FFFFFFF' in definition of 'LegSpread'
I really want it to work with GZ DOOM... i love that engine, and i love ZDL and im Really Enjoying Complex Doom... Help Please....
Been trying to set up Complex Doom to work on with DJB addon Using ZDL Launcher... Complex Doom V26a2 Works Flawless WITHOUT DJB on GZDOOM
But when i try to load it with DJB Addon... i get this Error :
Script error, "lca-djb-v4.pk3:actors/items/extralegendaryrunes.dec" line 202:
Parent type 'PowerSpread' not found in LegSpread
Script error, "lca-djb-v4.pk3:actors/items/extralegendaryrunes.dec" line 204:
"INVENTORY.HUBPOWER" is an unknown flag
Script error, "lca-djb-v4.pk3:actors/items/extralegendaryrunes.dec" line 205:
"INVENTORY.PERSISTENTPOWER" is an unknown flag
Script error, "lca-djb-v4.pk3:actors/items/extralegendaryrunes.dec" line 207:
'powerup.duration' requires an actor of type 'Inventory'
Execution could not continue.
Script error, "lca-djb-v4.pk3:actors/items/extralegendaryrunes.dec" line 207:
Unexpected '0x7FFFFFFF' in definition of 'LegSpread'
I really want it to work with GZ DOOM... i love that engine, and i love ZDL and im Really Enjoying Complex Doom... Help Please....