New Risen3D map AI_Base

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Enjay
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Re: New Risen3D map AI_Base

Post by Enjay »

Which clearly inspired Ralph McQuarrie's early draft drawings for C3P0. (Indeed, some of the very early drafts were almost identical.)
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sitters
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Re: New Risen3D map AI_Base

Post by sitters »

And we have a robot production.

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Rachael
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Re: New Risen3D map AI_Base

Post by Rachael »

Echoing others here; these screenshots are just plain awesome sitters. :)
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Enjay
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Re: New Risen3D map AI_Base

Post by Enjay »

Oh wow! That looks great; a fantastic environment. You're really pulling out the stops with this one.
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sitters
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Re: New Risen3D map AI_Base

Post by sitters »

Thanks, :D

WIP of the AI queen
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sitters
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Re: New Risen3D map AI_Base

Post by sitters »

And in the game

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Enjay
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Re: New Risen3D map AI_Base

Post by Enjay »

Oh wow! The AI Queen looks great, as do the two heavy robots. The whole scene means that my experienced gamer "mind's ear" can hear boss fight music starting. ;)
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Re: New Risen3D map AI_Base

Post by hawkwind »

Boss fight ? Map nearing completion ? Oooh can't wait to test this ... :) .
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Rex Claussen
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Re: New Risen3D map AI_Base

Post by Rex Claussen »

What a totally atmospheric set of screenshots! Kudos!
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sitters
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Re: New Risen3D map AI_Base

Post by sitters »

Thanks,
Last room. you have to disable the queen's reactor, for an exit game.

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Re: New Risen3D map AI_Base

Post by hawkwind »

Just gets better and better. Nearly ready for playtesting ? ;)
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sitters
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Re: New Risen3D map AI_Base

Post by sitters »

hawkwind wrote: Fri Jan 19, 2024 1:02 Just gets better and better. Nearly ready for playtesting ? ;)
Hi Rob,
almost done with the switches and keys, but no monsters yet.

If you feel like testing the environment and fixing the errors.
3D lines, textures, blocking lines etc, I can send you the map when ready without monsters.

Then I can create and animate the monsters in the meantime.
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Re: New Risen3D map AI_Base

Post by hawkwind »

Hi Wim,

Yes. Please email me the map when ready. :)
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