Could someone be so kind as to post a Doom Builder definition file please? I'm not too clued up on what needs to be added and stuff... I also don't know how to edit a DB def file... it would probably take a few secconds to learn, but I feel that it would be better coming from the source (graf) as it would have everything that it needs .
Thanks in advanski .
Doom Builder definition file
Moderator: Graf Zahl
- Lexus Alyus
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- Location: Nottingham, UK
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Linedefs 160 and 161 are the only new line types.
For things it's a little more: There's Vavoom's lights and slope creators (1500-1503) (but really, who wants to use Vavooms slope creators? ZDoom's are so much better.)
Aside from that there are the ZDoomGL light things 9800-9804, 9820-9824 which have to be added, but that's it.
For things it's a little more: There's Vavoom's lights and slope creators (1500-1503) (but really, who wants to use Vavooms slope creators? ZDoom's are so much better.)
Aside from that there are the ZDoomGL light things 9800-9804, 9820-9824 which have to be added, but that's it.
- Graf Zahl
- GZDoom Developer
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-
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- Location: Ontario, Canada
wow, this is probably the most retarded error, considering I never MADE one in the config AFAICT, it says line 3655 cannot be parsed, this is line 3655:
zdoomgl
This is the whole block
zdoomgl
{
color = 15;
arrow = 0;
title = "ZDoomGL";
width = 16;
sort = 1;
height = 1;
hangs = 0;
blocking = 0;
9800
{
title = "Point Light";
arg1 = "Red";
arg2 = "Green";
arg3 = "Blue";
arg4 = "Intensity";
}
9801
{
title "Pulsing Light";
arg1 = "Red";
arg2 = "Green";
arg3 = "Blue";
arg4 = 'Start Intensity";
arg5 = "End Intensity";
}
9802
{
title = "Flickering Light";
arg1 = "Red";
arg2 = "Green";
arg3 = "Blue";
arg4 = "Primary Intensity";
arg5 = "Secondary Intensity";
}
9803
{
title = "Sector Point Light";
arg1 = "Red";
arg2 = "Green";
arg3 = "Blue";
arg4 = "Intensity Scale";
}
9804
{
title = "Random Flickering Light";
arg1 = "Red";
arg2 = "Green";
arg3 = "Blue";
arg4 = "Min Intensity";
arg5 = "Max Intensity";
}
}
WTF? I don't see what's wrong with this.
zdoomgl
This is the whole block
zdoomgl
{
color = 15;
arrow = 0;
title = "ZDoomGL";
width = 16;
sort = 1;
height = 1;
hangs = 0;
blocking = 0;
9800
{
title = "Point Light";
arg1 = "Red";
arg2 = "Green";
arg3 = "Blue";
arg4 = "Intensity";
}
9801
{
title "Pulsing Light";
arg1 = "Red";
arg2 = "Green";
arg3 = "Blue";
arg4 = 'Start Intensity";
arg5 = "End Intensity";
}
9802
{
title = "Flickering Light";
arg1 = "Red";
arg2 = "Green";
arg3 = "Blue";
arg4 = "Primary Intensity";
arg5 = "Secondary Intensity";
}
9803
{
title = "Sector Point Light";
arg1 = "Red";
arg2 = "Green";
arg3 = "Blue";
arg4 = "Intensity Scale";
}
9804
{
title = "Random Flickering Light";
arg1 = "Red";
arg2 = "Green";
arg3 = "Blue";
arg4 = "Min Intensity";
arg5 = "Max Intensity";
}
}
WTF? I don't see what's wrong with this.
- WastedYouth
- Posts: 9
- Joined: Wed Aug 31, 2005 2:59
- Location: Illinois, USA
I made one last night.
LK873, take a close look at what I bolded.
[FIXED]
LK873, take a close look at what I bolded.
[REMOVED CONFIG - FOUND A PROBLEM IN IT]LK873 wrote:9801
{
title "Pulsing Light";
arg1 = "Red";
arg2 = "Green";
arg3 = "Blue";
arg4 = 'Start Intensity";
arg5 = "End Intensity";
}
[FIXED]
- Attachments
-
- GZDoomCFG.zip
- Doom Builder Config file for GZDoom
- (11.53 KiB) Downloaded 317 times
Last edited by WastedYouth on Thu Sep 01, 2005 1:41, edited 1 time in total.
-
- Posts: 29
- Joined: Tue Aug 30, 2005 23:57
- Location: Ontario, Canada
Wow, those are some STU-PID mistakes! >_>
Anyway, your attatchment seems to be broken, so I uploaded mine here.
NOTE: You'll need to right-click an[d save as to get it.
[edit]
Just updated and uploaded the config with line types 160, 161 and the ZDoomGL lights, I believe that's it unless I add the vavoom slope things (Which, IIRC, Graf said wasn't a good idea)
Anyway, your attatchment seems to be broken, so I uploaded mine here.
NOTE: You'll need to right-click an[d save as to get it.
[edit]
Just updated and uploaded the config with line types 160, 161 and the ZDoomGL lights, I believe that's it unless I add the vavoom slope things (Which, IIRC, Graf said wasn't a good idea)
- Lexus Alyus
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- Location: Nottingham, UK
- Contact:
- Jive
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This entry has been added:
// Engine specific features
mixtexturesflats = 1;
Original trick by chopkinsca here
// Engine specific features
mixtexturesflats = 1;
Original trick by chopkinsca here
- Attachments
-
- GZDoomCFG.zip
- Thanks to chopkinsca:
mixtexturesflats = 1 - (11.81 KiB) Downloaded 252 times