Lizardcommando's mods journal
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
I have the classic HUD resized to 320 x 22. It's a bit incomplete though. The text I have in place for it could use some polishing... The Fullscreen ZDoom HUD is going to use the default Doom texts, so there's no need to worry about that.
So yeah, does anyone want to help me with the custom HUDs?
So yeah, does anyone want to help me with the custom HUDs?
- Attachments
-
- I guess the text could use some polishing...
- stbar.png (1.58 KiB) Viewed 3887 times
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
Woooow.... Someone was actually bold enough to blatantly steal my mod and make it their own without telling me. The worst thing is that he didn't even bother changing alot of the stuff like the Heavy Machinegun (it remained unchanged).
http://www.arcades3d.com/foro/viewtopic.php?t=8578
It's all in Spanish and I haven't the slightest fucking clue what is being said there. Can anyone translate?
Honestly, I was a bit flattered and kind of annoyed. I didn't think anyone would be bold enough to do this to my mod when the artstyle for that is so unique. The very least this kid could have done was tell me about this mod first before releasing it...
http://www.arcades3d.com/foro/viewtopic.php?t=8578
It's all in Spanish and I haven't the slightest fucking clue what is being said there. Can anyone translate?
Honestly, I was a bit flattered and kind of annoyed. I didn't think anyone would be bold enough to do this to my mod when the artstyle for that is so unique. The very least this kid could have done was tell me about this mod first before releasing it...
Last edited by lizardcommando on Sat Mar 29, 2008 4:42, edited 1 time in total.
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
I attempted to decipher a Google-translated version of the page - turns out the original poster is 30 years old, and openly admitted to stealing your mod after the rest of the forum called him out on it. The administrator of the forum seems to have taken action against him already, as well as the idiots that posted "OWNED" pictures.
A few posts down, somebody actually posts a link to your ZDoom Forums thread about this mod, so it appears that justice has been adequately served.
A few posts down, somebody actually posts a link to your ZDoom Forums thread about this mod, so it appears that justice has been adequately served.
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
Wait a second... Are telling me that this guy was actually impersonating the kid?! Geez... This guy contacted me saying it was his son that made the mod. Damn, now I'm fucking confused.
Yeah, the graphics are pretty bad, even by my standards. These aren't as bad as ICD-Lizards, but they are still pretty bad...
Yeah, the graphics are pretty bad, even by my standards. These aren't as bad as ICD-Lizards, but they are still pretty bad...
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
Does anyone have any clue as to why my Fullscreen HUD only works in GZDoom and not in ZDoom?
By the way, does the standard Custom HUD have to be a certain size or can it be any size?
I tried messing around with the SBARINFO for the standard HUD, but it's still looking like ass. Plus it won't show up if I have the borders removed. What can I do to fix all this crap?
Code: Select all
statusbar fullscreen
{
drawimage "MEDIA0", 20, 196;
drawnumber 3, HUDFONT_DOOM, red, health, 80, 180;
drawimage armoricon, 20, 167;
drawnumber 3, HUDFONT_DOOM, red, armor, 80, 156;
drawimage ammoicon1, 306, 196;
drawnumber 3, HUDFONT_DOOM, red, ammo1, 295, 180;
drawimage ammoicon2, 306, 167;
drawnumber 3, HUDFONT_DOOM, red, ammo2, 295, 156;
drawmugshot "STF", 5, 155, 166;
gamemode deathmatch, teamgame
{
drawnumber 2, HUDFONT_DOOM, red, frags, 276, 1;
}
gamemode cooperative, singleplayer
{
drawswitchableimage BlueCard, "nullimage", "STKEYS0", 308, 112;
drawswitchableimage YellowCard, "nullimage", "STKEYS1", 308, 122;
drawswitchableimage RedCard, "nullimage", "STKEYS2", 308, 132;
drawswitchableimage BlueSkull, "nullimage", "STKEYS3", 298, 112;
drawswitchableimage YellowSkull, "nullimage", "STKEYS4", 298, 122;
drawswitchableimage RedSkull, "nullimage", "STKEYS5", 298, 132;
}
drawselectedinventory INDEXFON, 306, 148;
}
I tried messing around with the SBARINFO for the standard HUD, but it's still looking like ass. Plus it won't show up if I have the borders removed. What can I do to fix all this crap?
- Attachments
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- fucked up Standard HUD FTL :(
- Screenshot_Doom_20080330_140538.png (248.98 KiB) Viewed 3798 times
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
Oh yeah, here's this other video of this one GZDoom "joke" mod I was working on a while ago and then stopped and then worked on it again and then stopped again.
http://www.youtube.com/watch?v=9mzZ0wi9UHc
Oh, and here's a video of me playing UACLABS with The Exterminator. You get to see the new Barney Calhoun Lizards sprites in action along with some brief in-game footage of the Medic Lizards and the new custom Fullscreen HUD.
http://www.youtube.com/watch?v=FT5A3LMWL1Y
http://www.youtube.com/watch?v=9mzZ0wi9UHc
Oh, and here's a video of me playing UACLABS with The Exterminator. You get to see the new Barney Calhoun Lizards sprites in action along with some brief in-game footage of the Medic Lizards and the new custom Fullscreen HUD.
http://www.youtube.com/watch?v=FT5A3LMWL1Y
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
I've done jack shit with my mod, but I have uploaded some concept art for this robot I was making called the Vanguarder. Sorry about the quality of the scans. The scanner I have is kinda crappy.
Original Concept Art
Concept Art 1
Concept Art 2
Original Concept Art
Concept Art 1
Concept Art 2
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
It's pretty fucking hot right now and I still haven't done much shit with this mod. I might not have time next week due to Finals to get this shit started, but hopefully after all that shit is done, things will get rolling again. Anyways, here's what I need to do:
I can do the first two on my own (although they'll take a long time to do) but I am going to need help with the last two things. Anyone want to be a cool person and help me?
Aside from that, I made two short Flash movies for the MGS Collab project over at Newgrounds. I hope mine makes it in.
- *Finish the Vangaurder robot
*Remake the Trenchcoat Lizard
*Implement shell casings and dropped magazines
*Fix the HUD (Fullscreen and Classic style HUD)
I can do the first two on my own (although they'll take a long time to do) but I am going to need help with the last two things. Anyone want to be a cool person and help me?
Aside from that, I made two short Flash movies for the MGS Collab project over at Newgrounds. I hope mine makes it in.
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact: