Well, I'm going to start working on this mod again. I know I still need to remake the Mafia Lizard sprites and add in the Vangaurder Robot (which replaces the Baron of Hell), but I still need some input from everyone. There's a few things that am a bit unsure on doing:
- Should I try to place back the Molotov Cocktail?
Should I decrease some of the enemy hp?
Should I have it so that the LV. Armor shoot projectiles like they do in Metal Slug 3 instead of "bullets"/hitscan attack?
Should I change the current behavior of the Charge Cannon?
Should I get rid of the Berserksphere?
Personally, I like the animations for the Molotov Cocktails and I don't want it to go to waste. The problem is duplicating the same behavior of the Molotov Cocktails from ICD-Lizard, namely the spawning of the fire after it explodes.
The enemies are a bit tougher than the original Doom monsters and sometimes playing larger maps can be a huge pain. Even with the weapons in this mod, some of the enemies can be a huge pain to deal with, namely the SWAT Lizard with the Assault Shotgun and the Medic Lizard. Should I lower their health to compensate for their attacks and abilities or is it fine as it is now?
It's kind of the same issue as above, but with the LV. Armor (which replace the Mancubus), their attacks are a tad bit overpowered and they've got alot of health. Plus, the Mancubus are usually placed in large packs. Should I change their attack style? Should I have it so that the LV Armor shoot projectiles a la Metal Slug instead of having a hitscan attack?
Let's face it, even I think the Charge Cannon is a bit boring at its current state. I was thinking of having it so that when the full charge shot explodes, it shoots out smaller plasma fragments or something. I don't know. Something like that, I guess. Someone want to give me a suggestion as to how I can make the full charge shot more interesting and more useful?
I am not really liking the Berserksphere. I can't have it behave like it did in ICD-Lizard so I am thinking of scrapping it. I'm thinking of having some kind of item powerup that's just like that one beacon item in Strife where when you use it, friendly soldiers get teleported to help you.
That's all I have to announce, really...