Agreed. Unless the shiny effects were subtler AND change dynamically as you turn/mlook, they are no good. They will start to annoy the player after a short while. Simplicity is often the best way to go...lizardcommando wrote:Ehh, I'm not digging the glass effect. It seems like it'll get in the way.
DuduKrazy's Mod Journal
Moderator: wildweasel
- Nick_Perrin
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- wildweasel
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- lizardcommando
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- Enjay
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- DuduKrazy
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- Joined: Sun Dec 25, 2005 18:59
I made an edit of the Riotgun from SW. Yeah, that overused weapon you may have seen a lot in other mods. But now i want to ask an question:
Does anyone mind if i put an edited version of a overused weapon like the Riotgun?
The point is that i want to remove that M249 because the weapon sprites doesn't look good compared to the others. I think i'm not very good at making model rips. Basically i want to replace it with a chaingun-type weapon.
Does anyone mind if i put an edited version of a overused weapon like the Riotgun?
The point is that i want to remove that M249 because the weapon sprites doesn't look good compared to the others. I think i'm not very good at making model rips. Basically i want to replace it with a chaingun-type weapon.
- Attachments
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- My edited Riotgun. Based on the beta version one.
- M800A0.PNG (6.48 KiB) Viewed 7144 times
- Chronoteeth
- Posts: 824
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- DuduKrazy
- Posts: 402
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Updates:
- Fixed a lot of bugs.
Bullet sparks could be teleported. It could even kill you on maps that use the "Player Voodoo Doll" trick like TNT's map 30.
Some projectiles could go through walls and even doors.
As well as some other bugs that i can't remember right now.
- RP36 is now the Battle Rifle from Halo 2.
- Added decal effects
- Tweaked the smoke effects
- Added smoke effects on the Jetpack
- Added new sound for the RP36. Until i find a better one, i'll stick with the MP5 sound from the original Counter-Strike.
- Fixed a lot of bugs.
Bullet sparks could be teleported. It could even kill you on maps that use the "Player Voodoo Doll" trick like TNT's map 30.
Some projectiles could go through walls and even doors.
As well as some other bugs that i can't remember right now.
- RP36 is now the Battle Rifle from Halo 2.
- Added decal effects
- Tweaked the smoke effects
- Added smoke effects on the Jetpack
- Added new sound for the RP36. Until i find a better one, i'll stick with the MP5 sound from the original Counter-Strike.
- DuduKrazy
- Posts: 402
- Joined: Sun Dec 25, 2005 18:59
Updates:
- Fixed some more bugs.
- Removed the smoke bombs.
- Armor Bonus now adds 5 armor instead of 1.
- Changed firing sound for the Super Shotgun MK.3
- Tweaked the damage of some weapons
- Remade the title and credit screens
- Added a new alternate attack for the fists w/ninja scroll. basically it fires a Kunai which pushes a target towards you. kinda like the Strife's Loremaster chain attack.
Aside from issues (according to WildWeasel) with the SSGMK3 firing sound, a bug regarding the weapon selection order, etc, the mod seems ok. now i need some feedback from Chronoteeth.
- Fixed some more bugs.
- Removed the smoke bombs.
- Armor Bonus now adds 5 armor instead of 1.
- Changed firing sound for the Super Shotgun MK.3
- Tweaked the damage of some weapons
- Remade the title and credit screens
- Added a new alternate attack for the fists w/ninja scroll. basically it fires a Kunai which pushes a target towards you. kinda like the Strife's Loremaster chain attack.
Aside from issues (according to WildWeasel) with the SSGMK3 firing sound, a bug regarding the weapon selection order, etc, the mod seems ok. now i need some feedback from Chronoteeth.
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- DuduKrazy
- Posts: 402
- Joined: Sun Dec 25, 2005 18:59
Updates:
- You can now walljump. just run towards a wall and press the jump key to walljump. based on Cutmanmike's walljump code. default keybind is space bar
- New weapon added: Chibi*-Rocket Launcher (*japanese word for mini. example: chibimoon)
º Uses a heavily edited Devastator Weapon.
º Fires two rockets at once, dealing 1 damage each rocket. +STRIFEDAMAGE is used to prevent the weapon from being overpowered.
º Weapon shares the slot with the Fusion Cannon. (it's on Slot
- Even more bugs fixed.
- Allied marines now work like bots. based on the Coop Marines code by unknownna
- You can now walljump. just run towards a wall and press the jump key to walljump. based on Cutmanmike's walljump code. default keybind is space bar
- New weapon added: Chibi*-Rocket Launcher (*japanese word for mini. example: chibimoon)
º Uses a heavily edited Devastator Weapon.
º Fires two rockets at once, dealing 1 damage each rocket. +STRIFEDAMAGE is used to prevent the weapon from being overpowered.
º Weapon shares the slot with the Fusion Cannon. (it's on Slot
- Even more bugs fixed.
- Allied marines now work like bots. based on the Coop Marines code by unknownna