Sector light mode question

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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lemonzest
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Re: 0.9.12

Post by lemonzest » Sat Oct 22, 2005 16:29

WinstonSmith6079 wrote:(To whom it may concern: Lemonzest made a very nice little patch that added that same lighting-effect to rockets and plasma-sparks, enroute to target and when striking the target. I had been using it with v0.9.11 and, myself, thought it should be integrated into GZDoom.)
i did not make this patch (lights.wad), its quite clearly marked on the download page of GZDoom, i just sent it to you when helping you setup GZDoom, just wanting to set things stright as i dont want any credit for something i did not do.

Lemonzest.

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Graf Zahl
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Post by Graf Zahl » Mon Sep 11, 2006 22:30

The changes in brightness is all there is:

Standard means a linear distribution with constant depth fog.
Bright means linear light distribution with increasing depth fog for darker light levels.
Doom means a non-linear light level distribution that is designed to match Doom's original light levels as closely as possible with standard hardware rendering methods
Legacy is a special mode that tries to use the same light levels as Legacy's GL mode. This is only recommended if you want to play a level made for Legacy. For everything else it's far too bright.

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Graf Zahl
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Post by Graf Zahl » Mon Sep 11, 2006 23:10

Hmm. Something seems to have gone wrong here, thanks to WildWeasel moderating the thread at the same time than me... :?

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wildweasel
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Post by wildweasel » Tue Sep 12, 2006 1:15

I could have sworn you weren't even online at the time...I apologize =P

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