I'M BACK.
Moderator: wildweasel
- Snarboo
- Posts: 469
- Joined: Thu Jul 07, 2005 2:35
- Location: space station base of the UAC
I'M BACK.
After a freakishly long hiatus, I decided to come back to the Doom editing scene. I've decided to return because I'm going on vacation to visit a dying relative, and the only game that my father's laptop can play is the original Doom. Sadly, my last two projects, Luke Killem and MS Paint Rebellion (my attempt at faking "cel-shading" in the Doom engine), are both dead, but I am planning on releasing the unfinished wads and resources for both. All resources are free to use for any project of yours, just please give credit where credit is due. :)
From the ashes of Luke comes a more original mod, however. It's going to be a traditional weapon mod for EDGE, nothing fancy, but I'm going to try to make it fun to play. :D It will also feature scraps from other unreleased projects.
From the ashes of Luke comes a more original mod, however. It's going to be a traditional weapon mod for EDGE, nothing fancy, but I'm going to try to make it fun to play. :D It will also feature scraps from other unreleased projects.
- Snarboo
- Posts: 469
- Joined: Thu Jul 07, 2005 2:35
- Location: space station base of the UAC
Alright, here are the resources for my two canned projects. The Luke Killem resources were too big to attach, so you'll have to download from my angelcrap site. Keep in mind that the wad file for Luke has more resources than were in my project folder last time I messed with it. Remember, please give proper credit if you use any of these resources. :) The wad files for these two projects will be posted shortly.
Edit: Angelcrap site has been disabled. >:(
Edit: Angelcrap site has been disabled. >:(
Last edited by Snarboo on Thu Dec 21, 2006 3:28, edited 1 time in total.
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
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- Snarboo
- Posts: 469
- Joined: Thu Jul 07, 2005 2:35
- Location: space station base of the UAC
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
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- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
- Snarboo
- Posts: 469
- Joined: Thu Jul 07, 2005 2:35
- Location: space station base of the UAC
Preliminary work begins on my latest project, Commandos 2. Commandos 2 is not Commandos: Re-Action, which is the true sequal. Confused? Well, Commandos 2 is merely a reimagining of the original Commandos with better graphics and everything I've learnd about DDF since the original. I might change the title to something like Commandos HD along the way.
Current Weapon Roster
*1 - Melee
Includes: Hand-to-Hand Combat with PDK(Personal Defense Knife)
*2 - Pistols
Includes: UAC Caseless 9MM and C-Dartgun
*3 - Shotguns
Includes: R90 Pump-action and Schmidt AS-32
*4 - SMGs
Includes: M2SMG (The Midgets are back, baby! :p)
*5 - Rifles
Includes: MK88-AR and the Advanced LMG (No longer Water Cooled!)
*6 - Hi-Tech
Includes: MagRail and IGE
*7 - Heavy
Includes: Minigun
*Ammotypes are 9MM Caseless, Shotgun Shells, C-Sabot and 1CM Rail Charges
I'm going to use the original mod as a base for developement and change things out as necessary. If you have any questions, post here!
Current Weapon Roster
*1 - Melee
Includes: Hand-to-Hand Combat with PDK(Personal Defense Knife)
*2 - Pistols
Includes: UAC Caseless 9MM and C-Dartgun
*3 - Shotguns
Includes: R90 Pump-action and Schmidt AS-32
*4 - SMGs
Includes: M2SMG (The Midgets are back, baby! :p)
*5 - Rifles
Includes: MK88-AR and the Advanced LMG (No longer Water Cooled!)
*6 - Hi-Tech
Includes: MagRail and IGE
*7 - Heavy
Includes: Minigun
*Ammotypes are 9MM Caseless, Shotgun Shells, C-Sabot and 1CM Rail Charges
I'm going to use the original mod as a base for developement and change things out as necessary. If you have any questions, post here!
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
- Snarboo
- Posts: 469
- Joined: Thu Jul 07, 2005 2:35
- Location: space station base of the UAC
Sadly, no, heh. It's my attempt at creating a weapons mod with post apocalyptic inspired setting and weaponry. The current story is about a soldier in a militia known as the Desert Guard who are fighting against the Northern Alliance who wield great technology in an oppressive way. I'm still ironing out the story, weapon set and monster roster, but so far it will have a mix of primitive, homebrew tech such as zipguns along with almost magical technology such as genetic mutation. It will use some resources from a few different places, such as Strife, Necrodome and Hacx.
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
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- Location: the Admincave!
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