I'M BACK.
Moderator: wildweasel
- Visplane_Overflow
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- Snarboo
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Alright, I've finished up the graphics for the shotgun and fist replacement. The shotgun is now a modified pump-action shotgun with a notch taken out of the top of the barrel to give it a greater vertical spread, perfect for headshots! The fists are now the knuckle dusters, which are a crude but effective weapon made from a bent piece of steel. Definitely a last resort.
I'll post more tomorrow about the weapons and monsters.
I'll post more tomorrow about the weapons and monsters.
- wildweasel
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- TheDarkArchon
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I've started work for the graphics of the starting weapons, the zipgun and single barreled hunting shotgun. The Zipgun is a single shot, handcrafted pistol that is deceptively primitive and packs quite a punch. I'm mulling over whether or not there should be an upgrade that turns it into a semi-automatic.* The single barreled shotgun is pretty self explanatory. It is a family heirloom.
*Edit: I've decided that the Northern Alliance troopers should carry a semi-auto instead. Also working on a rifle for the Desert Guard called the Sharpshooter.
*Edit: I've decided that the Northern Alliance troopers should carry a semi-auto instead. Also working on a rifle for the Desert Guard called the Sharpshooter.
- Snarboo
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- wildweasel
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- Snarboo
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Yeah, I studied your RTS code and quickly discovered give_benefit. :) As promised, here is a screenshot of what I'm working on:
Keep in mind that this is just a test image, and has been blown up for clarity.
In place of a traditional power-up, the Berserk will be replaced with something known as Black Ice. The player selects it from his inventory like a normal weapon, and upon using it, is given the berserk benefit. I thought this would be more interesting to use, and you can also store a few of them for backup. I could do the same thing with health packs(maybe the smaller ones?), but I don't think I will.
Keep in mind that this is just a test image, and has been blown up for clarity.
In place of a traditional power-up, the Berserk will be replaced with something known as Black Ice. The player selects it from his inventory like a normal weapon, and upon using it, is given the berserk benefit. I thought this would be more interesting to use, and you can also store a few of them for backup. I could do the same thing with health packs(maybe the smaller ones?), but I don't think I will.
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