Weapons list
Moderator: wildweasel
- DoomRater
- Posts: 397
- Joined: Tue Jul 19, 2005 4:14
- Location: Programmer's Room, talking to Will Harvey
- Contact:
What I was thinking for the unarmed main attack- tapping fire does a jab, holding it does a 1-2, double-tapping does a 1-1, and double-tap holding (or porbably triple tap would work too, haven't banged out any code yet) does 1-1-2-3-4. The altfire would feature kicks which have more range and do more damage but the player would come to a stop while throwing them. Perhaps a special running ability could be added when you press reload? It'd make being unarmed a lil more useful... like kniferunning.
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
Using Reload for things other than reloading is kind of confusing...but the rest of your ideas seem quite nice. And even with the code to stop the player from moving while kicking, it's still possible to jump-kick (which adds to the effect).
Go for it. I want to see just how insane the unarmed weapon can get.
Go for it. I want to see just how insane the unarmed weapon can get.
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
Ok, I've added the D-Point upgrade to the magnum, though the way it's implemented is still up in the air.
EDIT: Firing can no longer kill you.
EDIT: Firing can no longer kill you.
- Attachments
-
- 454MagnumEnhanced.zip
- "Use CHCMagnum" to select the magnum after IDFAing or whatever, "Give MagnumUpgrade" to upgrade the magnum
- (112.58 KiB) Downloaded 203 times
Last edited by TheDarkArchon on Tue Jun 19, 2007 17:31, edited 2 times in total.
- DoomRater
- Posts: 397
- Joined: Tue Jul 19, 2005 4:14
- Location: Programmer's Room, talking to Will Harvey
- Contact:
Laziness on my part (basically getting up at 2) has resulted in me getting nothing done today concerning code. I did get everything ELSE I wanted out of the way so tomorrow can start anew.
Seeing Xaser's crazy melee weapon also kinda helped. Now I know what I'm going up against- a crazy genius, that's what.
Seeing Xaser's crazy melee weapon also kinda helped. Now I know what I'm going up against- a crazy genius, that's what.
- Paul
- DRD Team Admin (Inactive)
- Posts: 1058
- Joined: Thu Jun 30, 2005 13:30
- Location: Poland - Grojec / Radom
- Contact:
- DoomRater
- Posts: 397
- Joined: Tue Jul 19, 2005 4:14
- Location: Programmer's Room, talking to Will Harvey
- Contact:
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
-
- Posts: 28
- Joined: Mon Jun 25, 2007 19:04
Sorry for just posting somewhere I don't actually work on ( well I really suck at making new sprites ) but I just want to say that those weapons look awesome, keep up the good work! And for the month to finish them, take your time, I've done quite some sprite recoloring and even that can be quite time-taking, so making sprites from scratch got to take up a lot of time. Anyway, as far as weapon sounds go, I've got quite a few WW2-like weapon sounds here, tell me what sort of weapon you have or what sort of sounds you need, I'll take a look if I can find it for you ( of course there is always a chance I can't find it but I'll do my best ).
- DoomRater
- Posts: 397
- Joined: Tue Jul 19, 2005 4:14
- Location: Programmer's Room, talking to Will Harvey
- Contact:
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
- DoomRater
- Posts: 397
- Joined: Tue Jul 19, 2005 4:14
- Location: Programmer's Room, talking to Will Harvey
- Contact: