The Mission List
Posted: Fri Jan 19, 2007 5:14
This is the official list of selectable missions that will be created for CHC2. Names, numbers, and other specifics are naturally subject to change.
MISSION 1: The Cult
Client: Concerned Citizens
Background:
We've been having some issues lately with a certain cult referring to themselves as the Dawn of Belphegor. They're disturbing the citizens, and supposedly they're involved in various kidnappings and serial murders. Their leader, Charon, is wanted dead for hundreds of connected ritual killings.
Pay: 1,000 in advance, additional 1,500 upon successful elimination of Charon, 500 bonus for confirmed elimination of all cult members
MISSION 2: The Corporation
Client: Better Business Bureau
Background:
Complaints are stacking to the heavens over a mega-corporation called Gizmo. Some claim that they have mafia connections, but we're sure that's not why they seem so shady - rumors are flying around that they're responsible for the recent surge in junkie population, as a result of some bizarre overdose effects from their tests. Investigate their headquarters and get us what we need to shut them down - or better, save us the work and shut the place down yourself.
Pay: 1,500 for retrieval of the drugs in question, bonus 1,000 for complete elimination of all corporate personnel and test subjects
MISSION 3: The Base
Client: The People's Republic of <country name 1>
Background:
We are prepared to lead our assault against the <country name 2> Union, but one thing lies in the way: their 904th Heavy Infantry Division. We think we've got most of the 904's captured or killed, but not without heavy losses on our end. We can't afford any more, and we're certain that the remainder of the 904th is stationed at a base some five miles from the border. We want you to finish them off. You will be well compensated, naturally.
Pay: 500 for each confirmed kill
MISSION 4: The Space Program
Client: <country name 2> Space Exploration Program
Background:
The race to space domination between us and <country name 1> is at a stalemate. We continually match each other's moves. One of us builds a rocket, the other builds one of their own. Somebody builds a space station, boom, the other side has one that's at least as good, if not better. It's time that we outgrew this stalemate - we're sending you on a covert transport to the space station Freya, property of <country name 1>'s space program. Sabotage as much of the station as possible - everything short of blasting it out of orbit. We don't want them to suspect us.
Pay: 4,500 for the destruction of all system components aboard the station. A penalty of 2,500 will be taken if the station explodes (i.e. too many components are destroyed).
MISSION 5: The Crash Site
Client: Q-COM
Background:
We've discovered the remains of what appears to be an alien vessel, scattered in the wheat fields of a rural farming establishment. Investigate the crash site, and if there's any hostile life among the remains, take special care to take them out before they cause too many civilian casualties.
Pay: 3,000 for confirmed securing of crash site, additional 500 for each unique alien artifact found within the wreckage
MISSION 1: The Cult
Client: Concerned Citizens
Background:
We've been having some issues lately with a certain cult referring to themselves as the Dawn of Belphegor. They're disturbing the citizens, and supposedly they're involved in various kidnappings and serial murders. Their leader, Charon, is wanted dead for hundreds of connected ritual killings.
Pay: 1,000 in advance, additional 1,500 upon successful elimination of Charon, 500 bonus for confirmed elimination of all cult members
MISSION 2: The Corporation
Client: Better Business Bureau
Background:
Complaints are stacking to the heavens over a mega-corporation called Gizmo. Some claim that they have mafia connections, but we're sure that's not why they seem so shady - rumors are flying around that they're responsible for the recent surge in junkie population, as a result of some bizarre overdose effects from their tests. Investigate their headquarters and get us what we need to shut them down - or better, save us the work and shut the place down yourself.
Pay: 1,500 for retrieval of the drugs in question, bonus 1,000 for complete elimination of all corporate personnel and test subjects
MISSION 3: The Base
Client: The People's Republic of <country name 1>
Background:
We are prepared to lead our assault against the <country name 2> Union, but one thing lies in the way: their 904th Heavy Infantry Division. We think we've got most of the 904's captured or killed, but not without heavy losses on our end. We can't afford any more, and we're certain that the remainder of the 904th is stationed at a base some five miles from the border. We want you to finish them off. You will be well compensated, naturally.
Pay: 500 for each confirmed kill
MISSION 4: The Space Program
Client: <country name 2> Space Exploration Program
Background:
The race to space domination between us and <country name 1> is at a stalemate. We continually match each other's moves. One of us builds a rocket, the other builds one of their own. Somebody builds a space station, boom, the other side has one that's at least as good, if not better. It's time that we outgrew this stalemate - we're sending you on a covert transport to the space station Freya, property of <country name 1>'s space program. Sabotage as much of the station as possible - everything short of blasting it out of orbit. We don't want them to suspect us.
Pay: 4,500 for the destruction of all system components aboard the station. A penalty of 2,500 will be taken if the station explodes (i.e. too many components are destroyed).
MISSION 5: The Crash Site
Client: Q-COM
Background:
We've discovered the remains of what appears to be an alien vessel, scattered in the wheat fields of a rural farming establishment. Investigate the crash site, and if there's any hostile life among the remains, take special care to take them out before they cause too many civilian casualties.
Pay: 3,000 for confirmed securing of crash site, additional 500 for each unique alien artifact found within the wreckage