Kinsie's Land 'O' Plenty
Moderator: wildweasel
- DoomRater
- Posts: 397
- Joined: Tue Jul 19, 2005 4:14
- Location: Programmer's Room, talking to Will Harvey
- Contact:
- The Kins
- Posts: 48
- Joined: Mon May 08, 2006 12:59
SUPER KINSIE RANTY TIMES
1.) To the next person to use Doom64/PSX sounds in their WAD: POW CASTRATION
2.) Someone should port the Doom64 TC to GZDoom with real 3D floors rather than whatever weird hacky method the original game and Doomsday version uses.
3.) What's a good texture pack or game to get techbase textures? I'd use STARTAN or whatever E1 uses but I'd imagine half the community sees that in their goddamn SLEEP nowadays. Also, what are some simple, easy ways to increase map detail? (Don't even think of suggesting over-the-top copy-pasting - do I LOOK like I have numbers in my name?)
1.) To the next person to use Doom64/PSX sounds in their WAD: POW CASTRATION
2.) Someone should port the Doom64 TC to GZDoom with real 3D floors rather than whatever weird hacky method the original game and Doomsday version uses.
3.) What's a good texture pack or game to get techbase textures? I'd use STARTAN or whatever E1 uses but I'd imagine half the community sees that in their goddamn SLEEP nowadays. Also, what are some simple, easy ways to increase map detail? (Don't even think of suggesting over-the-top copy-pasting - do I LOOK like I have numbers in my name?)
- hitmanx
- Posts: 215
- Joined: Sat Dec 24, 2005 13:07
mabye have them more constant, like if you fired a rocket i don't know if it would "puff" like that, it would most likey be a constant stream of smoke, i'm no weapons expert though, if you can pull that off i'm sure it would look awesome, mabye just make them spawn really close to each other, but that might look stupid and lag lots.
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
- DoomRater
- Posts: 397
- Joined: Tue Jul 19, 2005 4:14
- Location: Programmer's Room, talking to Will Harvey
- Contact:
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
- The Kins
- Posts: 48
- Joined: Mon May 08, 2006 12:59
I'd rip the rest of the weapons, but unfortunately using the equivelant of MIL to get all the weapons draws parts of the HUD (both keys and 999 bullets) over the gun sprite, so I'd have to redraw little bits and argh.
So here's one sprite I don't care to rip the second frame of right now. GEE I WONDER WHAT THIS IS EDITED OFF
![Image](http://img404.imageshack.us/img404/5998/rocketlauncherframe1ix1.png)
Also the emulator I'm using makes horrible horrible sounds when Wolf3d is playing.
So here's one sprite I don't care to rip the second frame of right now. GEE I WONDER WHAT THIS IS EDITED OFF
![Image](http://img404.imageshack.us/img404/5998/rocketlauncherframe1ix1.png)
Also the emulator I'm using makes horrible horrible sounds when Wolf3d is playing.
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25