I want to replace the shotgun sprite with a high res version using the HIRESTEX lump. After some research in this forum, I came to the inclusion that it should be sufficient just to put the high res image in a wad (outside of any markers) and write a HIRESTEX lump like:
Code: Select all
remap SHOTA0 SHOTA0-H
This happens to me on two different system, one with a Nvidia and one with an ATI GPU, so I doubt it's system specific and omit the system details.
Am I doing something wrong, is this simply not supported or is this a GZDoom bug?