under the thing that goes up and down in the window of zombie sargent room in map04 of doom2.wad.
the pic will explain it better than I can
[fixed][0.9.2] see through flat
Moderator: Graf Zahl
-
- Posts: 27
- Joined: Tue Aug 30, 2005 19:57
[fixed][0.9.2] see through flat
- Attachments
-
- DOOM0008.jpg (24.87 KiB) Viewed 2164 times
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
-
- Posts: 27
- Joined: Tue Aug 30, 2005 19:57
actually I did notice it, it works very well on my map with all the square sectors sloping at different angles down to the pond, its completely broken and see through on timmies port but looks even better than on Zdoom with yoursGraf Zahl wrote:Hmm, nobody notices that I have added code that fills those ugly gaps where textures are missing. But the one time it fails I get a bug report.
Figures...
- Lexus Alyus
- Posts: 95
- Joined: Mon Aug 29, 2005 16:17
- Location: Nottingham, UK
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact: