[fixed][0.9.2] see through flat

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Willis
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[fixed][0.9.2] see through flat

Post by Willis »

under the thing that goes up and down in the window of zombie sargent room in map04 of doom2.wad.

the pic will explain it better than I can
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Graf Zahl
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Post by Graf Zahl »

Hmm, nobody notices that I have added code that fills those ugly gaps where textures are missing. But the one time it fails I get a bug report.

Figures... ;)
Willis
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Post by Willis »

Graf Zahl wrote:Hmm, nobody notices that I have added code that fills those ugly gaps where textures are missing. But the one time it fails I get a bug report.

Figures... ;)
actually I did notice it, it works very well on my map with all the square sectors sloping at different angles down to the pond, its completely broken and see through on timmies port but looks even better than on Zdoom with yours :)
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Lexus Alyus
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Post by Lexus Alyus »

What did you do? I never noticed it :D.

:twisted:
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Graf Zahl
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Post by Graf Zahl »

Good. :P
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wildweasel
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Post by wildweasel »

Zimmerman wrote:Nobody notices when things go right. - Zimmerman's Law of Complaints
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Graf Zahl
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Post by Graf Zahl »

Fixed. I incorrectly checked for the ceiling height instead of the floor height so every time the crusher's bottom went below the player's eye height the code screwed up.
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