[Feature Requests] Visible textures and sloped textures

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BetaSword
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[Feature Requests] Visible textures and sloped textures

Post by BetaSword »

Visible Textures:
Basically, a flag that can be set on the 3D floor line (160) that determines whether all sides of the floor can be seen at a time or not. Erm... Here's a picture to help me explain:

[spoiler]Image[/spoiler]

With that cube, you can only see the two sides that face you. What I'm asking is a flag that'll allow the two back sides, and the top and bottom, to all be seen, no matter where you look at it. Umm... I think that's a good enough explanation...

Sloped Textures:
Exactly what it sounds like. It was discussed on the Zdoom forums (http://forum.zdoom.org/potato.php?t=4575&start=0, http://forum.zdoom.org/potato.php?t=5513), and when asked whether it could be possible,
Graf Zahl, circa March 10, 2005 wrote:Why shouldn't it?
So why not? Unless it's already there.
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Graf Zahl
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Post by Graf Zahl »

1. no problem. Internally the flags are already there but they are not exposed.

2. I know exactly what you mean. And since March 10th the same problem still exits: Randy doesn't say anything. Nobody has the slightest clue what his plans are or whether he still has plans. He simply doesn't answer any question about future features. Of course I could add it but what if Randy comes along and is doing the same thing differently? It is impossible to plan ahead if one person you depend on doesn't talk.
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BetaSword
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Post by BetaSword »

Ah, alright, that all works quite well. Thanks :)
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Graf Zahl
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Post by Graf Zahl »

Added 1. Add 4 to the 3D floor type to always render the inside as well.
With 2 I will wait until Randy resurfaces from whatever rock he is hiding under. This has to be discussed first before I decide whether this is worth a non-ZDoom feature.
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