Assuming I'm looking at the right thing, here's what I've found. Script 12 has the following line
Code:
teleport(1,36,0);
When I look in map02 I find a
map spot with tid 1 and all other arguments at 0 sitting in a sector with tag36. As far as I know, this is a mapping error. It should be a teleport landing. If I change the map spot to a teleport landing it works.
[rant]I don't understand why so many people seem to have used map spots for teleports when there is an actor specifically designed to be a telport destination. I mean, why do people do that? Teleport destinations have been in Doom since forever and people have been using them. For most people, map spots are newer and surely it's pretty obvious that something called a teleport destination is meant to be used as a teleport destination and a map spot is something else? When I use a handle, I don't press it with my feet and when I use a foot pedal, I don't use my hands. And if I wasn't sure, there is a big clue in the name.
I mean, where is the logic? Why does a person say to themselves "right, I need to teleport the player to a destination in my map. I've got this thing here called a teleport destination. I wonder what I can use... I know, I'll use a map spot!" [/rant]
Yeah, so um, mapping error I reckon.

All that being said, I hadn't actually played the map until now. That is some impressive use of 3D space and cool effects.