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Re: {MAP04} Abandoned Misery

Posted: Tue Oct 14, 2014 7:47
by NeoHippo
The only fileservice which I personally like is MediaFire, because of the ease with which files
can be uploaded and downloaded. There is no confusing webpage to maneuver to find the
download link. Sign up is simple and they have a service limit of 10 GB for the free Basic account..

Re: {MAP04} Abandoned Misery

Posted: Tue Oct 14, 2014 19:35
by Tiger
I'll take a look at my options later; maybe I'll ask my server administrator about starting a FTP'ish webservice on my SSH account (not related to my webhost), or I'll take a peak at OneDrive and GoogleDrive public shares.

Re: {MAP04} Abandoned Misery

Posted: Thu Oct 16, 2014 7:23
by NeoHippo
If there's something strange
in your neighborhood
Who ya gonna call?
Indeed something strange and I don't know if it is just my computer.
While 7-zip has no trouble unzipping the file, I cannot get Slade3 to read and open the AbandonedMisery_r1136.zip file.
Slade3 has no trouble with other zip files.

Re: {MAP04} Abandoned Misery

Posted: Fri Oct 17, 2014 8:35
by Tiger
I am certain it is just due to the algorithm (method, as 7zip describes it) I am using to compact the data into archive. Besides using the standard 'Deflate', I am using Deflate64 (or sometimes PPmd). If you open the archive data file using either 7Zip or Windows ZIP (via Explorer), you can extract the .wad data file and then view the map with Slade.

Call me bias, but I don't see a real need to use Slade when using archive data files. ;)

Re: {MAP04} Abandoned Misery

Posted: Sat Oct 18, 2014 0:46
by Tiger
A new revision of the map is available at r1146; this build will require the new Texture Package resource [r1116].

Notes:
  • Added borders to the doors
  • Doom weapon markers have been removed
  • Preparing to work on the outside areas
  • Generalized map updates and fixes

Re: {MAP04} Abandoned Misery

Posted: Wed Oct 22, 2014 0:26
by NeoHippo
When using Texture Package resource [r1116] the game starts up and just sits there. None of the controls will work. So, I deleted ANIMDEFS and played it with just the textures.

The map looks really good with all that eyecandy.
I came across a texture problem with some of the teleporters:

Image

played with gzdoom-g2.1.pre-82-g5d032f3

Re: {MAP04} Abandoned Misery

Posted: Thu Oct 23, 2014 2:09
by Tiger
NeoHippo wrote:When using Texture Package resource [r1116] the game starts up and just sits there. None of the controls will work.
[...]
played with gzdoom-g2.1.pre-82-g5d032f3
That shouldn't happen... Can you reproduce this exact behavior with the latest official stable build of GZDoom?
  • Special Note: Wallcameras do not work in GZDoom 2.0.03 [1]
NeoHippo wrote:I came across a texture problem with some of the teleporters:
Those are special patches for the 'wall cameras'; when you expunged the Animation Definition script lump file, you also removed the wall cameras that were defined - and anything else that was defined.

Re: {MAP04} Abandoned Misery

Posted: Thu Oct 23, 2014 5:48
by NeoHippo
Just to let you know, my problems were caused by autoloading DrVenom8's brightmaps.
All is good now.

Re: {MAP04} Abandoned Misery

Posted: Thu Oct 23, 2014 6:53
by Tiger
NeoHippo wrote:Just to let you know, my problems were caused by autoloading DrVenom8's brightmaps.
Do you have a link to this PWAD?

I am rather in a very tough bind in what I can and can not touch for the sakes of compatibility of other mods; though I can not seem to find a good middle-ground that I am happy with, hence why the weapon placements have been removed from the recent revisions. Eventually I'll figure this out, or I'll just default....

Re: {MAP04} Abandoned Misery

Posted: Thu Oct 23, 2014 15:59
by NeoHippo
Tiger wrote:
NeoHippo wrote:Just to let you know, my problems were caused by autoloading DrVenom8's brightmaps.
Do you have a link to this PWAD?....

Re: {MAP04} Abandoned Misery

Posted: Tue Oct 28, 2014 23:39
by Tiger
I have just uploaded a new public beta build of Abandoned Misery [r1186]; there is an abundance of changes so I hope everyone likes the changes thus far.

Most notable changes in revision 1186:
  • Actual work on the outside of the map!
  • Added water
  • Added placements for Doom 2 Weapons
  • Added placements for Doom 2 Ammo
  • Added placements for Doom 2 Health and Armor bonuses
  • General map updates and fixes