------------------------------------------------------------------------
r1892 | m-x-d | 2014-01-30 08:52:08 -0600 (Thu, 30 Jan 2014) | 4 lines
Added Import Terrain mode (Create -> Terrain from Wavefront .obj)
Draw Settings panel: added "All" buttons to "Fill Selection with Textures" and "Remove Textures form Selection" groups
Export to .obj: fixed a crash when trying to export an unsaved map.
Texture preview are now created ~25% faster.
------------------------------------------------------------------------
------------------------------------------------------------------------
r1893 | m-x-d | 2014-02-03 05:19:12 -0600 (Mon, 03 Feb 2014) | 4 lines
Visual mode: when changing height of a triangular sector all vertices of which have height offset, vertex heights will be changed instead of sector's floor/ceiling height (this allows to edit terrain without the use of vertex handles).
Visual mode: "Copy Texture", "Copy Texture Offsets" and "Copy Properties" actions now always copy properties from currently highlighted surface (previously they copied properties from the first selected surface when something was selected).
Draw Rectangle mode: nothing was drawn in some cases.
Drag Things mode: grid was not updated when grid size was changed in this mode.
------------------------------------------------------------------------
------------------------------------------------------------------------
r1894 | m-x-d | 2014-02-07 03:10:55 -0600 (Fri, 07 Feb 2014) | 5 lines
Map Analysis mode: "Check overlapping lines" logic was broken on maps in Doom and Hexen map formats.
Map Analysis mode: "Check overlapping lines" now finds duplicate linedefs (e.g. when 2 lines have the same start and end positions).
Map Analysis mode: added "Check overlapping vertices" check. This will check if a vertex is on top of a linedef or another vertex.
Some cosmetic changes in Tools and BaseVisualMode.
Updated zspecial.acs
------------------------------------------------------------------------
------------------------------------------------------------------------
r1895 | m-x-d | 2014-02-07 06:07:23 -0600 (Fri, 07 Feb 2014) | 2 lines
Updated zdefs.acs and ZDoom_ACS.cfg. GetLineActivation and SetLineActivation action specials should work now.
Made hints group higher in Draw Grid mode's side panel.
------------------------------------------------------------------------
------------------------------------------------------------------------
r1897 | m-x-d | 2014-02-10 04:16:47 -0600 (Mon, 10 Feb 2014) | 1 line
Map coordinates are now drawn on edit area screenshots. In classic modes, map coordinates at the cursor location are used when the cursor is inside the view and the coordinates at the center of the view are used when it is not. In visual mode, camera location is used.
------------------------------------------------------------------------
r1896 | m-x-d | 2014-02-10 03:26:13 -0600 (Mon, 10 Feb 2014) | 1 line
Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode.
------------------------------------------------------------------------
------------------------------------------------------------------------
r1900 | m-x-d | 2014-02-18 08:24:41 -0600 (Tue, 18 Feb 2014) | 1 line
Removed 4 game configurations from SNV ignore list.
------------------------------------------------------------------------
r1899 | m-x-d | 2014-02-18 08:14:32 -0600 (Tue, 18 Feb 2014) | 1 line
Interface: you can click on X,Y map coordinates in the right-bottom corner of interface to open "Go to coordinates" window.
------------------------------------------------------------------------
r1898 | m-x-d | 2014-02-18 08:04:14 -0600 (Tue, 18 Feb 2014) | 7 lines
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
Configurations: all 64 game configuration are now available by default.
Game Configurations window: game configurations can now be disabled. This setting is mostly cosmetic. When a game configuration is disabled, it won't be shown in "game configuration" dropdowns in New\Open Map Options and Map Options windows. If a map's .dbs file specifies a disabled configuration, it will be picked as a map configuration anyway.
Linedefs mode: vertex insert preview logic used Highlight range instead of Stitch range (which is used when draw mode engages).
Visual mode: double-sided middle textures were not selected when using "Select" action with "with same texture" modifier.
Textures: some optimizations in patch blending code.
ZDoom ACS script configuration: added definitions for StrLeft, StrMid and StrRight functions.
------------------------------------------------------------------------
------------------------------------------------------------------------
r1901 | m-x-d | 2014-02-19 03:55:05 -0600 (Wed, 19 Feb 2014) | 3 lines
Game Configurations window: "enabled" status was not saved if the configuration was not changed.
When no configuration is enabled, a message was supposed to be shown after startup. Now it actually shows up.
Several configurations were missing from the "Configurations" folder.
------------------------------------------------------------------------
------------------------------------------------------------------------
r1902 | m-x-d | 2014-02-20 06:36:09 -0600 (Thu, 20 Feb 2014) | 5 lines
Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode.
Game Configurations: added "fixedrotation" property to "Polyobject Anchor" (9300), "Polyobject Start Spot" (9301), "Polyobject Start Spot (crush)" (9302) and "Polyobject Start Spot (hurts to touch)" (9303) actors.
Color Picker plugin: moved plugin button to "Modes" toolbar group.
API: added ToolbarSection.Modes property, which can be used in MainForm.AddButton() to add a button to Modes group.
Removed a bunch of unused variables.
------------------------------------------------------------------------
------------------------------------------------------------------------
r1904 | m-x-d | 2014-02-21 09:24:54 -0600 (Fri, 21 Feb 2014) | 1 line
Default thing arguments were not set when creating a new thing, only when changing thing type in Edit Things window.
------------------------------------------------------------------------
r1903 | m-x-d | 2014-02-21 08:42:12 -0600 (Fri, 21 Feb 2014) | 2 lines
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
Maintenance: removed a ton of redundant stuff.
------------------------------------------------------------------------
------------------------------------------------------------------------
r1905 | m-x-d | 2014-02-26 08:11:06 -0600 (Wed, 26 Feb 2014) | 9 lines
According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
Draw Curve Mode: added settings panel.
Sectors mode: added "Make Door" button to the toolbar.
Swapped Side panel and Info panel z-order.
Interface: split toolbar into 3 separate toolbars. All toolbar buttons are now viewable at 1024x768.
Interface: grouped stuff in "Modes" menu a bit better.
Interface: added "Draw [stuff]" buttons to modes toolbar.
Interface: reorganized main menu. Hope it makes more sense now.
API: added General.Interface.AddModesButton() and General.Interface.AddModesMenu(), which can be used to add buttons to specific group in "Modes" toolbar and menu items to specific group in "Modes" menu, so actions, which behave like an editing mode, but are not part of one can be added there.
------------------------------------------------------------------------
------------------------------------------------------------------------
r1906 | m-x-d | 2014-02-27 04:08:31 -0600 (Thu, 27 Feb 2014) | 4 lines
Added Doom and Doom 2 game configurations for vanilla Doom and Boom engines.
When you try to change floor/ceiling texture offsets in Doom/Hexen map formats, a warning is displayed in status bar (instead of spamming you with message windows).
Mode actions toolbar is now auto-hidden when there are no buttons to display.
------------------------------------------------------------------------
------------------------------------------------------------------------
r1907 | m-x-d | 2014-02-28 08:32:20 -0600 (Fri, 28 Feb 2014) | 5 lines
Fixed button states for "Draw [stuff]" modes in the modes toolbar.
Moved settings for "Draw [stuff]" modes to the top toolbar.
Added hints for Draw Grid mode.
Fixed a status message update bug introduced in previous commit.
------------------------------------------------------------------------
------------------------------------------------------------------------
r1908 | m-x-d | 2014-03-03 03:52:55 -0600 (Mon, 03 Mar 2014) | 3 lines
Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action.
Added "Make Door" menu item to "Sectors" menu.
A warning is now displayed when "Make Door" action is called without a selection.
------------------------------------------------------------------------
------------------------------------------------------------------------
r1910 | m-x-d | 2014-03-03 07:40:29 -0600 (Mon, 03 Mar 2014) | 2 lines
Renamed "Reload MODELDEF" action and "Tools" menu item to "Reload MODELDEF/VOXELDEF".
Fixed a crash when using "Reload GLDEFS" and "Reload (Z)MAPINFO" actions when GLDEFS / MAPINFO file was moved or renamed after opening the map in the editor.
------------------------------------------------------------------------
r1909 | m-x-d | 2014-03-03 05:45:03 -0600 (Mon, 03 Mar 2014) | 1 line
Script Editor: added "Find and Replace" toolbar button.
------------------------------------------------------------------------