Additional model format?
Posted: Wed Apr 11, 2012 6:01
Hey all, long-time GZDOOM user here, first time poster here on this forum. I used to post over at Doomworld a lot before the site became unbearably slow to use. Anyway.
So the most recent build doesn't crash for me when using MD3 files, and now I can play TUTNT from beginning to end without any issues. Hooray! But one thing has always sat in the back of my mind as I work on my Heretic TC... MD2 and MD3 models are great for animated stuff, but what I think there needs to be is something with a bit more simplicity as well... a simpler model format for static decorations and whatnot. The Wavefront OBJ format is one of the few universally-supported formats out there, and it's pretty easy to implement... hell, we were using it directly on the Nintendo DS a couple of years ago because it's pretty easy to parse and write a loader for. So... yeah... that's my suggestion... would it be possible to add support for the OBJ model format? I find myself needing static models a lot, and Milkshape 3D is one of the crashiest pieces of bugger I've ever used (and they want me to pay money for that thing? yeah, that'll happen... NOT!) so converting things to MD3 doesn't always fly so well. OBJ, on the other hand, can be imported and exported from virtually everything, so it'd be a good candidate for support.
Sorry if this has already come up before... I did a search but didn't get any hits so I figured it hasn't been suggested before but feel free to lock me in a closet somewhere if it has. And I know how busy y'all are, so I won't bug anyone about it.
So the most recent build doesn't crash for me when using MD3 files, and now I can play TUTNT from beginning to end without any issues. Hooray! But one thing has always sat in the back of my mind as I work on my Heretic TC... MD2 and MD3 models are great for animated stuff, but what I think there needs to be is something with a bit more simplicity as well... a simpler model format for static decorations and whatnot. The Wavefront OBJ format is one of the few universally-supported formats out there, and it's pretty easy to implement... hell, we were using it directly on the Nintendo DS a couple of years ago because it's pretty easy to parse and write a loader for. So... yeah... that's my suggestion... would it be possible to add support for the OBJ model format? I find myself needing static models a lot, and Milkshape 3D is one of the crashiest pieces of bugger I've ever used (and they want me to pay money for that thing? yeah, that'll happen... NOT!) so converting things to MD3 doesn't always fly so well. OBJ, on the other hand, can be imported and exported from virtually everything, so it'd be a good candidate for support.
Sorry if this has already come up before... I did a search but didn't get any hits so I figured it hasn't been suggested before but feel free to lock me in a closet somewhere if it has. And I know how busy y'all are, so I won't bug anyone about it.