{MAP03} NoirLust
Posted: Wed Nov 21, 2012 6:40
I am trying to modify how I create maps by using better drafting techniques and not rely on a just drafting on ordinary paper. The current drafting technique I am doing relies on three passes: brain storm \ general draft (ordinary paper) - to get the idea of the Virtual World, first draft (ordinary graphing paper) - properly scale the idea from the general draft to a graph, and working final draft (grid paper) - duplicate the contents from the graphing paper to the grid paper using the same scale that will be used on the level editor. Is this rather a tedious task? It is a major difference than before, but I have experienced much more advantages with this scheme -- no more guess work and less time on the editor. But, to every positive side - there is a negative side, primarily it just takes much longer than before.
Anyways, here is one map I have so far. It is very much still in 'Work in Progress' stage as it still needs the following:
Anyways, here is one map I have so far. It is very much still in 'Work in Progress' stage as it still needs the following:
Height Variations and base height [currently, Y=0]Add 3D Objects\FloorsFlow Check- General Revision {is this room too small? Is this column in the way? etc}
- Textures
- Implement special actions {Jumping Pads and Teleports}
Spoiler: Deeper Information about NoirLust
Spoiler: Screenshots since Revision 658Download
- r676 Modified
- Only designed for testing and viewing the map layout