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TGRDM3 Resources

Posted: Sat Jun 28, 2014 20:46
by Tiger
Listed below is the resources required to view maps that are ready for testing and are not 'bare-metal' or 'Map Skeleton'.
  • Textures [revision: 1116]
    • The entire texture database that is available in the TGRDM3 project

Re: TGRDM3 Resources

Posted: Wed Jul 16, 2014 20:26
by Tiger
Updated the texture database to revision 968

Code: Select all

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r968 | tiger | 2014-07-16 14:15:34 -0500 (Wed, 16 Jul 2014) | 1 line

Added textures from crudream, DOOMNOIR, pptex, and REQUIEM.  In addition, the proper documentation has been added and updated.
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Re: TGRDM3 Resources

Posted: Fri Aug 01, 2014 1:05
by Tiger
I have uploaded a new texture package which only includes a few changes:
  • Added the ANIMDEF's lump
  • Changed the algorithm type of the archive file to LZMA; this will be compatible with ZDoom 2.5.0 (Zandronum)

Re: TGRDM3 Resources

Posted: Sun Aug 10, 2014 7:10
by Tiger
I have uploaded a new texture package which only includes the following changes:
  • Added two new Wall Camera's that are longer than 128x128 standard scale. These additions will fit more natively to the target line without having to stretch the texture via UDMF. These additions are specifically for the map Abandoned Misery.

Re: TGRDM3 Resources

Posted: Sat Oct 18, 2014 0:52
by Tiger
I have uploaded a new texture package which includes the following changes [r1116]:
  • Added one new texture; TIGER.png