GZDoom 2.1.1 and 1.9.1 released
Moderator: Graf Zahl
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Re: GZDoom 2.1.1 and 1.9.1 released
Is there any release-notes somewhere that lists whats changed between each release?
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Re: GZDoom 2.1.1 and 1.9.1 released
Seem broken for me too, I can only chose OpenAL ingame. - which breaks my global soundsBlue Shadow wrote:Graf, 2.1.1 appears to be packed with the wrong version of fmodex.dll file. I got this on startup:It should use the same version of the file as the one in 1.9.1.Code: Select all
I_InitSound: Initializing FMOD Error! You are using an old version of FMOD (4.26.27). This program was built for version 4.44.61 FMod Ex Sound init failed. Trying OpenAL.
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Re: GZDoom 2.1.1 and 1.9.1 released
I have the same problem here, forced onto OpenALBlue Shadow wrote:Graf, 2.1.1 appears to be packed with the wrong version of fmodex.dll file. I got this on startup:It should use the same version of the file as the one in 1.9.1.Code: Select all
I_InitSound: Initializing FMOD Error! You are using an old version of FMOD (4.26.27). This program was built for version 4.44.61 FMod Ex Sound init failed. Trying OpenAL.
- Gez
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Re: GZDoom 2.1.1 and 1.9.1 released
Since those releases are merely to keep up with ZDoom releases, this list should be sufficient. (A few of these bugs, notably the Heretic time bomb one, were already fixed in GZDoom 2.1.0/1.9.0, though.)Camaxide wrote:Is there any release-notes somewhere that lists whats changed between each release?
There's a big, detailed version history here, but it's for ZDoom. GZDoom doesn't have an equivalent detailed list.
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Re: GZDoom 2.1.1 and 1.9.1 released
Ah thanks, yes since the GzDoom versions are based on the zdoom versions that makes sense, and is exactly what I wanted
Sorry about the 'double post' earlier - I didn't think the first one went through.
Sorry about the 'double post' earlier - I didn't think the first one went through.
Re: GZDoom 2.1.1 and 1.9.1 released
Yeah I thought that would be the case, my controller works fine with it, I just can't get it to work with Steam Link. No worries though, I'm still grateful people have made this, GZDoom actually makes the games playable!Gez wrote:I'm pretty sure XInput and DirectInput are already supported; Randi did a lot of work on this around v2.4 of ZDoom so it's been in for a while. Look into the joystick options menu.
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Re: GZDoom 2.1.1 and 1.9.1 released
Code: Select all
git push origin g1.9.1
git push origin g2.1.1
- Graf Zahl
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Re: GZDoom 2.1.1 and 1.9.1 released
I thought I already did. Do you know a tool with which I can check remote tags?
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Re: GZDoom 2.1.1 and 1.9.1 released
https://github.com/coelckers/gzdoom/tagsGraf Zahl wrote:I thought I already did. Do you know a tool with which I can check remote tags?
The tags are here, thanks.
- Graf Zahl
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Re: GZDoom 2.1.1 and 1.9.1 released
... and look what's there...
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Re: GZDoom 2.1.1 and 1.9.1 released
Any idea Graf on the fmodex? I can't make it work in the current build. (2.1.1) x64
- Graf Zahl
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Re: GZDoom 2.1.1 and 1.9.1 released
I already updated the 2.1.1 package. The current ones all work for me.
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Re: GZDoom 2.1.1 and 1.9.1 released
Graf Zahl wrote:I already updated the 2.1.1 package. The current ones all work for me.
Yeah, the Fxmod starts up now - it seem I get small lags in the music playback (once every 5'th second or so) on both the 32 and 64bit version.Graf Zahl wrote:I already updated the 2.1.1 package. The current ones all work for me.
Is there any settings that might solve this?
I don't get this lag on 2.1.0
Also - the music is flac - and I've tried all the various values of buffer size and count with no change
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Re: GZDoom 2.1.1 and 1.9.1 released
Can you check this using OpenAL sound backend? I am afraid that FMODEx streaming buffer size still isn't sufficient. Unfortunately for end users there is no way to control it.Camaxide wrote:it seem I get small lags in the music playback (once every 5'th second or so) on both the 32 and 64bit version.
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Re: GZDoom 2.1.1 and 1.9.1 released
The OpenAL dont work well at all for my mod - all ambient sounds play full volume all over the map with OpenAL on.
FmodEx works perfectly in zdoom and gzdoom prior to last version though - has it changed for this version? if so is there a way to make it use the older version of fmodex as they didnt have the buffer problem.
I also had this buffer-problem with the new version of gzdoom before (not the official releases but the extra ones)
FmodEx works perfectly in zdoom and gzdoom prior to last version though - has it changed for this version? if so is there a way to make it use the older version of fmodex as they didnt have the buffer problem.
I also had this buffer-problem with the new version of gzdoom before (not the official releases but the extra ones)