Running Project Brutality with Brutal Doom maps

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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HeartMdr
Posts: 1
Joined: Wed Apr 13, 2016 4:57

Running Project Brutality with Brutal Doom maps

Post by HeartMdr »

Hello there. :D

I encountered trouble while trying to run Project Brutality with Brutal Doom v20b maps wad
I kinda new to Doom modding, I tried for hours but I really can't manage to run the game as I want to

I use the latest versions of these mods, and i'm using the latest ver. of gzdoom found at http://www.moddb.com/mods/brutal-doom and http://www.moddb.com/mods/brutal-doom/a ... -brutality
I kinda managed to run it using ZDL, but I had an horrible bug with shotgun that made me aim down each time if fired with it :(

Note that I want to use the UDV HUD provided with Project Brutality mod (and I also want to run all of this with the extra sounds provided with Project Brutality)

I'm really desperate, but if you can help me, i would be so grateful :cry:
As I said, i'm really new to this and I really tried hard before ask for some help
renkoha
Posts: 19
Joined: Sun Mar 06, 2016 4:13

Re: Running Project Brutality with Brutal Doom maps

Post by renkoha »

hi man listen lastest versions of gzdoom seems to have a problem that causes different issues for gameplay try an older version of gzdoom to fix that, and udv hud included in pb is not lastest version of the hud so you'll have to go to moddb and get latest version there, also i recommend some addons that will help you improve pb gameplay they are project brutality overhaul pack, uac survival pack(take just the explosives), underbarrel grenade launcher, weapon wheel 555, supplybox wad and realgore v4
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