An issue with "Sound Propegation"

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everennui
Posts: 2
Joined: Thu May 12, 2016 23:16

An issue with "Sound Propegation"

Post by everennui »

Here is the error message/crash report:

[spoiler]***********SYSTEM INFO***********
OS: Microsoft Windows 7 Home Premium
GPU: NVIDIA GeForce GTX 570
GZDB: R2650

********EXCEPTION DETAILS********
Object reference not set to an instance of an object.
at CodeImp.DoomBuilder.SoundPropagationMode.SoundPropagationDomain.CreateSoundPropagationDomain(Sector sourcesector) in x:\Source\Plugins\SoundPropagationMode\SoundPropagationDomain.cs:line 63
at CodeImp.DoomBuilder.SoundPropagationMode.SoundPropagationDomain..ctor(Sector sector) in x:\Source\Plugins\SoundPropagationMode\SoundPropagationDomain.cs:line 41
at CodeImp.DoomBuilder.SoundPropagationMode.SoundPropagationMode.UpdateSoundPropagation() in x:\Source\Plugins\SoundPropagationMode\SoundPropagationMode.cs:line 134
at CodeImp.DoomBuilder.SoundPropagationMode.SoundPropagationMode.Highlight(Sector s) in x:\Source\Plugins\SoundPropagationMode\SoundPropagationMode.cs:line 100
at CodeImp.DoomBuilder.SoundPropagationMode.SoundPropagationMode.OnMouseMove(MouseEventArgs e) in x:\Source\Plugins\SoundPropagationMode\SoundPropagationMode.cs:line 394
at CodeImp.DoomBuilder.Windows.MainForm.display_MouseMove(Object sender, MouseEventArgs e) in x:\Source\Core\Windows\MainForm.cs:line 1244
at System.Windows.Forms.Control.OnMouseMove(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseMove(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)[/spoiler]

It's very strange because it does work on other maps, but not this current one. I map mostly everything in UDMF format.
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Gez
Developer
Developer
Posts: 1399
Joined: Mon Oct 22, 2007 16:47

Re: An issue with "Sound Propegation"

Post by Gez »

This is a crash report for GZDoom Builder, not GZDoom.
everennui
Posts: 2
Joined: Thu May 12, 2016 23:16

Re: An issue with "Sound Propegation"

Post by everennui »

Right. Oops. Okay. Where do I post about issues with gzdoom builder?
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Rachael
Developer
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Posts: 3646
Joined: Sat May 13, 2006 10:30

Re: An issue with "Sound Propegation"

Post by Rachael »

It seems the only way, unless I am mistaken is to reply to this thread.
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