This also seems to happen with earlier versions (at least devbuilds).
I've drawn a hemisphere-like shape and it seems to be drawn okay by software and GZDB, but fails to render properly under OpenGL.
GZDB (aka what's expected):
Software (of the same GZDoom version, with vid_renderer 0):
OpenGL:
Minimal example with this shape: http://www.mediafire.com/download/qp4pw ... e/ART2.wad
Happens in both 32bit and 64bit versions.
[g2.2pre-1729-g849ee50] Slope height bug in OpenGL renderer
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