Deathsong's Forge
Moderator: wildweasel
- Deathsong12
- Posts: 129
- Joined: Mon Sep 05, 2005 22:31
- Deathsong12
- Posts: 129
- Joined: Mon Sep 05, 2005 22:31
http://rapidshare.de/files/13073149/HAE_0.1.zip.html
This version needs balancing and lacks a new entity, but should be functional in all other respects. I'll post the details for my new idea later.
This version needs balancing and lacks a new entity, but should be functional in all other respects. I'll post the details for my new idea later.
- Snarboo
- Posts: 469
- Joined: Thu Jul 07, 2005 2:35
- Location: space station base of the UAC
Alright, been playing around with the latest beta of HAE, and I'm up to the Power Station mission. Have to say, the new improvements are absolutely awesome! The throwing knives make a nice replacement for the boring kick, the new weapon graphics look great (yeah, I know, I made some of them :p), and the new monster attacks are pretty cool.
I know you're still balancing this, but I'm now going to list my current observations and concerns:
*Are the turrets supposed to be impossible to kill? Their new attack definitely makes them more challenging and interesting, but I haven't been able to kill one yet. In the Power Station level, I pumped atleast 10+ rockets into one with nary a scratch. This is definitely not a good thing, as they are very powerful.
*The Spider Robots are absolutely scary now. The flame attack makes them more interesting, but the jury is out on whether or not it's a good thing. I think it makes them slightly overpowered, especially towards the beginning. Either make them use it less, like in short bursts, tone the damage down, or replace it with another attack (say, small rifle bursts, or perhaps give them the Drones old laser attack).
*The flying drones are perfect, no complaints. Their laser attack now feels more like a laser, and I love how they try to evade the player.
*The new weapon improvements RAWK. The hand cannon is a very useful back up to the assult rifle. I'm not sure if the rocket launcher has been improved, but it feels much better now.
*The new sounds for everything are great. They are much better than the Strife defaults. The new sounds for the flame thrower and mauler are great, too. Very nice.
That's pretty much it. I'll continue to note my obervations as I play further.
Edit:
I officially hate the turrets now. They are way too strong and accurate. Add to the fact that they cannot be destroyed, and they make certain levels impossible. With 120 health(20 Stamina) and no armor, I have been killed in just three bursts by these things. I've also been taken out by a few bursts from long range when I had lower health, and I was only being hit by one or two shots from the thing!
They need to be toned down. Make them possible to destroyed, make them fire bursts less often or make them fire fewer shots, and make their shots do way less damage.
On a more positive note, I just noticed the Environment Suit makes your resistant to flame damage. I have no idea if this was Strife's original behavior, and I just never noticed it, or if it's something that's been added to HAE. Either way, it's really cool. They make fighter those spider robots very easy, so you might not have to tone them down too much. I would still consider making their flame throwers do less damage.
I know you're still balancing this, but I'm now going to list my current observations and concerns:
*Are the turrets supposed to be impossible to kill? Their new attack definitely makes them more challenging and interesting, but I haven't been able to kill one yet. In the Power Station level, I pumped atleast 10+ rockets into one with nary a scratch. This is definitely not a good thing, as they are very powerful.
*The Spider Robots are absolutely scary now. The flame attack makes them more interesting, but the jury is out on whether or not it's a good thing. I think it makes them slightly overpowered, especially towards the beginning. Either make them use it less, like in short bursts, tone the damage down, or replace it with another attack (say, small rifle bursts, or perhaps give them the Drones old laser attack).
*The flying drones are perfect, no complaints. Their laser attack now feels more like a laser, and I love how they try to evade the player.
*The new weapon improvements RAWK. The hand cannon is a very useful back up to the assult rifle. I'm not sure if the rocket launcher has been improved, but it feels much better now.
*The new sounds for everything are great. They are much better than the Strife defaults. The new sounds for the flame thrower and mauler are great, too. Very nice.
That's pretty much it. I'll continue to note my obervations as I play further.
Edit:
I officially hate the turrets now. They are way too strong and accurate. Add to the fact that they cannot be destroyed, and they make certain levels impossible. With 120 health(20 Stamina) and no armor, I have been killed in just three bursts by these things. I've also been taken out by a few bursts from long range when I had lower health, and I was only being hit by one or two shots from the thing!
They need to be toned down. Make them possible to destroyed, make them fire bursts less often or make them fire fewer shots, and make their shots do way less damage.
On a more positive note, I just noticed the Environment Suit makes your resistant to flame damage. I have no idea if this was Strife's original behavior, and I just never noticed it, or if it's something that's been added to HAE. Either way, it's really cool. They make fighter those spider robots very easy, so you might not have to tone them down too much. I would still consider making their flame throwers do less damage.
- Deathsong12
- Posts: 129
- Joined: Mon Sep 05, 2005 22:31
Due to a holdover from the time I was going to use the +INVULNERABLE/+FOILINVUL flags to nerf the poison bolts, the turret is indeed invulnerable. Sorry. I've also toned the spiders a bit. For the next bugfix release, I'll make the turrets wildly inaccurate to stop them sniping. In the meantime, this will will let you kill them:
http://rapidshare.de/files/13085643/HAE_0.11.zip.html
http://rapidshare.de/files/13085643/HAE_0.11.zip.html
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
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- Deathsong12
- Posts: 129
- Joined: Mon Sep 05, 2005 22:31
YAY! Today is for celebrating. I have, at long last, gotten upgradeable weapons working in a statisfactory way. Every time you fire one of the weapons, you gain XP. When your XP for that weapon reaches a certain amount, there's a little fanfare and you get a shiny, new version of said weapon. This seems a little weird for upgrades like the Shotgun's phosphorous shells, but it works to nicely to scrapped on acount of that. I'm going to implement this with the rest of the weapons, hopefully along with some reloading and overheating, and put out a new version. The new healing system and the Entity sitll need work, however, so I don't think they'll make 0.2.
- Chronoteeth
- Posts: 824
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- wildweasel
- DRD Team Admin (Inactive)
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- Deathsong12
- Posts: 129
- Joined: Mon Sep 05, 2005 22:31
That does have it's advantages. It makes sure the player actually earns the XP, for one. Another is the "wow!" you get when a fountain of XP comes pouring out of a boss monster. On the other hand, the idea of little triangles popping out of dead things doesn't quite fit with the mood of Strife as I know it. Furthermore, all the weapons would improve off of the same stat, and I like the idea that you can max out a favorite weapon and ignore ones you hate. But I'm gonna see what other people think-this mod is for you, after all.wildweasel wrote:I'd love to see a Cave Story-style weapon upgrade system - you gain experience by picking up little triangles off dead enemies.
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
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- Deathsong12
- Posts: 129
- Joined: Mon Sep 05, 2005 22:31
@TDA: As I imagine the weapon, the Punch Dagger is something the character has in his right hand, and he throws the knives with his left. Do you think it would look better using just the right hand?
EDIT: The curruption seems to effect every actor in the wad, regardless of where and how I use them. It looks like a rewrite of everything! Fun!
EDIT: The curruption seems to effect every actor in the wad, regardless of where and how I use them. It looks like a rewrite of everything! Fun!
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
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- Snarboo
- Posts: 469
- Joined: Thu Jul 07, 2005 2:35
- Location: space station base of the UAC
- Deathsong12
- Posts: 129
- Joined: Mon Sep 05, 2005 22:31