MENUDEF 'Check' broken (GZDoom only)

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Moderator: Graf Zahl

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Major Cooke
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Posts: 240
Joined: Wed Mar 04, 2009 19:25

MENUDEF 'Check' broken (GZDoom only)

Post by Major Cooke »

Yes, it only affects GZDoom. And I've no idea why.

...How the hell did that happen? :P

Code: Select all

//CVARINFO
server bool dope = false;
server bool nope = true;

Code: Select all

//MENUDEF
OptionMenu "OptionsMenu"
{
	Title "$OPTMNU_TITLE"
	Option "Dope?", "dope", "OnOff"
	Option "Nope!",	"nope", "OnOff", "dope"
	Submenu "$OPTMNU_CONTROLS",			"CustomizeControls"
	Submenu "$OPTMNU_MOUSE",			"MouseOptions"
	Submenu "$OPTMNU_JOYSTICK",			"JoystickOptions"
	StaticText " "
	Submenu "$OPTMNU_PLAYER",			"PlayerMenu"
	Submenu "$OPTMNU_GAMEPLAY",			"GameplayOptions"
	Submenu "$OPTMNU_COMPATIBILITY",	"CompatibilityOptions"
	Submenu "$OPTMNU_AUTOMAP",			"AutomapOptions"
	Submenu "$OPTMNU_HUD",				"HUDOptions"
	Submenu "$OPTMNU_MISCELLANEOUS",	"MiscOptions"
	Submenu "$OPTMNU_NETWORK",			"NetworkOptions"
	Submenu "$OPTMNU_SOUND",			"SoundOptions"
	Submenu "$OPTMNU_DISPLAY",			"VideoOptions"
	Submenu "$OPTMNU_VIDEO",			"VideoModeMenu"
	StaticText " "
	SafeCommand "$OPTMNU_DEFAULTS",	"reset2defaults"
	SafeCommand	"$OPTMNU_RESETTOSAVED",	"reset2saved"
	Command "$OPTMNU_CONSOLE",			"menuconsole"
}
"Nope!" is supposed to be darkened and unselectable when the "Dope?" option is off.
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Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
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Re: MENUDEF 'Check' broken (GZDoom only)

Post by Graf Zahl »

fixed. Due to a small oversight the overlay was not processed by the GL drawer.
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