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Re: [Bug] Line Portals + Ambient Occlusion
Posted: Sat Mar 11, 2017 21:35
by Tormentor667
Actually it's just a subtle way of reminding that there is already a long time passed since then
Re: [Bug] Line Portals + Ambient Occlusion
Posted: Sun Mar 12, 2017 0:16
by Rachael
It was fixed today.
If you're impatient (as your title suggests) you can go ahead and grab a QZDoom build.
Otherwise if about 12 hours have passed between the time you are reading this message from when I posted it, it will probably be in a GZDoom dev build by now.