Page 3 of 3

Re: [Bug] Line Portals + Ambient Occlusion

Posted: Sat Mar 11, 2017 21:35
by Tormentor667
Actually it's just a subtle way of reminding that there is already a long time passed since then :D

Re: [Bug] Line Portals + Ambient Occlusion

Posted: Sun Mar 12, 2017 0:16
by Rachael
It was fixed today.

If you're impatient (as your title suggests) you can go ahead and grab a QZDoom build. ;) Otherwise if about 12 hours have passed between the time you are reading this message from when I posted it, it will probably be in a GZDoom dev build by now.