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gl_exposure reset

Posted: Mon Feb 06, 2017 19:47
by Camaxide
Hi, I have gl_exposure resetting on me all the time. it defaults to 0, I set it to 1.2 in console - when I restart game the setting go back to 0.
I added the parameter into my camaxide...ini for gzdoom - and first time I run the game it is set correctly, but exiting the game deletes it from my ini and again when restarting the gl_exposure goes back to 0 - is this intended? how do I make the gl_exposure stick at 1.2? :) :?:

Re: gl_exposure reset

Posted: Mon Feb 06, 2017 19:49
by Camaxide
oh - and G2.2 pre 2013 is the version I use

Re: gl_exposure reset

Posted: Mon Feb 06, 2017 20:26
by Graf Zahl
Upgrade. But be advised that this variable has been split into multiple values.

Re: gl_exposure reset

Posted: Mon Feb 06, 2017 21:11
by Camaxide
Ah, thanks - it was a bit getting my head around the various values and what exactly they do. most values seem to make the doom hand (melee) shine up like crazy, while leaving little light bloom elsewhere - so I guess I might have to adjust it with a new hand sprite to overcome this :) I ended up with gl_exposure_base 0.7 _min 0.7 _scale 0 _speed 1 for now - not sure what the speed does except slow down changes made - as I didnt notice any change from moving from dark to bright rooms which I expected maybe it would do. is there a description somewhere? :) (ps - yes the new version saves and remembers all 4 new variables)