A Question on XLAT

Advanced Wolfenstein 3D source port based upon Wolf4SDL and ZDoom.
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Sigma64
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A Question on XLAT

Post by Sigma64 » Sun Sep 03, 2017 21:44

Out of curiosity, how would I create a switch that opens doors? I know how to make a switch that would open doors on specific map spots, but how would I make them open wherever?
-The Ever Psyched Sigma64

Blzut3
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Re: A Question on XLAT

Post by Blzut3 » Mon Sep 04, 2017 7:54

To clarify are you asking how to make a remotely triggered door or are you asking how to have multiple doors be operated by the same trigger point?

Sigma64
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Re: A Question on XLAT

Post by Sigma64 » Mon Sep 04, 2017 11:09

Sorry for the confusion, I'm asking how to make multiple doors triggered by the same switch.
-The Ever Psyched Sigma64

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Re: A Question on XLAT

Post by Sigma64 » Tue Sep 05, 2017 12:38

UPDATE: A month or so ago, I sent Executor this question, but he was not online for quite a while. When I decided that it may be a long wait, I asked the same question here. Ironically, I got my answer from Executor the day I posted this. Thanks, but now I know how to create such switches.
-The Ever Psyched Sigma64

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Re: A Question on XLAT

Post by Blzut3 » Wed Sep 06, 2017 0:36

Since that's the long form of the unhelpful "fixed it" post, I'll explain it anyway. :P

ECWolf supports Rise of the Triad's "info plane" as the forth plane in a binary map. For any given door you simply put hex coded 0xXXYY where XXYY is the coordinates of the activation point. If it is a tile then it's a switch, if it's an open space it's a touch plate. You can have multiple things activated by the same activation point.

Sigma64
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Re: A Question on XLAT

Post by Sigma64 » Wed Sep 06, 2017 12:28

I had hoped that you would type it for the sake of the community, but I just wished to state that I now had it working.
By the way, I can't wait for Rise of the Triad/Blake Stone support! The scope of the resulting additional features will be amazing!
Thanks for the help,
-The Ever Psyched Sigma64

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Re: A Question on XLAT

Post by AstroCreep » Mon Feb 04, 2019 23:27

Blzut3 wrote:
Wed Sep 06, 2017 0:36
For any given door you simply put hex coded 0xXXYY where XXYY is the coordinates of the activation point.
0xXXYY meaning...the map symbol ID?

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Re: A Question on XLAT

Post by Blzut3 » Thu Feb 07, 2019 4:55

Probably? Don't have an editor in front of me right now to know if that's the terminology used, but sounds right. Ultimately you need to put that number in for the tile.

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